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feat(dashboard): UGC lists paged with totals, prefix search and sorting; car and rocket assemblies
IUgcLookup::ListUgc pages either kind with the UGC search's matching, a state and a sort, and counts the matches (MySQL and SQLite share the SQL). The UGC server records each model's bricks and triangles (new ugc columns) so models can be sorted by size. Cars and rockets are listed as assemblies, one per combination of modules, with their build type, module names and how many builds use them; filters for type, state, module and owner. Each assembly's builds (with where they are) are paged, and a build's assembly can be looked up for links. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -19,15 +19,45 @@ namespace UgcLookupSql {
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return list;
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}
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// The columns every entry query selects, for models (ugc AS u) or modular builds (ugc_modular_build AS b)
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inline std::string Select(bool modular) {
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// The tables every entry query reads, for models (ugc AS u) or modular builds (ugc_modular_build AS b)
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inline std::string From(bool modular) {
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return modular
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? "FROM ugc_modular_build AS b LEFT JOIN charinfo AS c ON c.id = b.character_id LEFT JOIN accounts AS a ON a.id = c.account_id "
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: "FROM ugc AS u LEFT JOIN charinfo AS c ON c.id = u.character_id LEFT JOIN accounts AS a ON a.id = u.account_id ";
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}
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// The columns every entry query selects
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inline std::string Select(bool modular) {
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return (modular
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? "SELECT b.ugc_id AS id, b.character_id, c.name AS character_name, COALESCE(c.account_id, 0) AS account_id, a.name AS account_name, "
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"b.is_optimized, b.process_error, b.ldf_config AS detail FROM ugc_modular_build AS b "
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"LEFT JOIN charinfo AS c ON c.id = b.character_id LEFT JOIN accounts AS a ON a.id = c.account_id "
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"b.is_optimized, b.process_error, b.ldf_config AS detail, b.process_attempts, b.processed_at, 0 AS process_after, 0 AS bake_ao, "
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"0 AS brick_count, 0 AS triangle_count "
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: "SELECT u.id, u.character_id, c.name AS character_name, u.account_id, a.name AS account_name, "
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"u.is_optimized, u.process_error, u.filename AS detail FROM ugc AS u "
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"LEFT JOIN charinfo AS c ON c.id = u.character_id LEFT JOIN accounts AS a ON a.id = u.account_id ";
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"u.is_optimized, u.process_error, u.filename AS detail, u.process_attempts, u.processed_at, u.process_after, u.bake_ao, "
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"u.brick_count, u.triangle_count ") + From(modular);
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}
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// Whether a search has anything to match (else a list is of everything)
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inline bool Searching(const IUgcLookup::UgcSearch& search) { return !search.text.empty() || search.number.has_value(); }
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// A list's state filter and order (after Where, or "WHERE 1=1 " when not searching)
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inline std::string ListFilter(const IUgcLookup::UgcListQuery& query, bool modular) {
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const std::string table = modular ? "b." : "u.";
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std::string sql = query.state ? "AND " + table + "is_optimized = " + std::to_string(static_cast<int32_t>(*query.state)) + " " : "";
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return sql;
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}
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inline std::string ListOrder(const IUgcLookup::UgcListQuery& query, bool modular) {
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using eSort = IUgcLookup::eSort;
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const std::string id = modular ? "b.ugc_id" : "u.id";
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switch (query.sort) {
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case eSort::OLDEST: return "ORDER BY " + id + " ASC ";
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case eSort::OWNER: return "ORDER BY c.name ASC, " + id + " DESC ";
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case eSort::NAME: return std::string("ORDER BY ") + (modular ? "b.ldf_config" : "u.filename") + " ASC, " + id + " DESC ";
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case eSort::BRICKS: return modular ? "ORDER BY " + id + " DESC " : "ORDER BY u.brick_count DESC, u.id DESC ";
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case eSort::TRIANGLES: return modular ? "ORDER BY " + id + " DESC " : "ORDER BY u.triangle_count DESC, u.id DESC ";
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default: return "ORDER BY " + id + " DESC ";
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}
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}
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// WHERE for a search; binds the search's %text% TEXT_BINDS times
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