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feat: make gm registration simpler and safer (#1932)
* gm registration re-work * fix errors Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * remove duplicate message * Remove duplicate function * add null check --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -16,7 +16,7 @@
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#include "Amf3.h"
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SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
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RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &SimplePhysicsComponent::OnGetObjectReportInfo);
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RegisterMsg(&SimplePhysicsComponent::OnGetObjectReportInfo);
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m_Position = m_Parent->GetDefaultPosition();
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m_Rotation = m_Parent->GetDefaultRotation();
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@@ -76,9 +76,8 @@ void SimplePhysicsComponent::SetPhysicsMotionState(uint32_t value) {
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m_PhysicsMotionState = value;
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}
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bool SimplePhysicsComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
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PhysicsComponent::OnGetObjectReportInfo(msg);
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auto& reportInfo = static_cast<GameMessages::GetObjectReportInfo&>(msg);
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bool SimplePhysicsComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo) {
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PhysicsComponent::OnGetObjectReportInfo(reportInfo);
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auto& info = reportInfo.subCategory->PushDebug("Simple Physics Info");
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auto& velocity = info.PushDebug("Velocity");
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velocity.PushDebug<AMFDoubleValue>("x") = m_Velocity.x;
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