feat: make gm registration simpler and safer (#1932)

* gm registration re-work

* fix errors

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* remove duplicate message

* Remove duplicate function

* add null check

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
David Markowitz
2026-05-19 11:42:56 -07:00
committed by GitHub
parent f3a5add038
commit 4ef9f43266
40 changed files with 232 additions and 186 deletions

View File

@@ -31,11 +31,11 @@ PhysicsComponent::PhysicsComponent(Entity* parent, const int32_t componentID) :
if (m_Parent->HasVar(u"CollisionGroupID")) m_CollisionGroup = m_Parent->GetVar<int32_t>(u"CollisionGroupID");
RegisterMsg(MessageType::Game::GET_POSITION, this, &PhysicsComponent::OnGetPosition);
RegisterMsg(&PhysicsComponent::OnGetPosition);
}
bool PhysicsComponent::OnGetPosition(GameMessages::GameMsg& msg) {
static_cast<GameMessages::GetPosition&>(msg).pos = GetPosition();
bool PhysicsComponent::OnGetPosition(GameMessages::GetPosition& msg) {
msg.pos = GetPosition();
return true;
}
@@ -245,8 +245,7 @@ void PhysicsComponent::SpawnVertices(dpEntity* entity) const {
}
}
bool PhysicsComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
auto& reportInfo = static_cast<GameMessages::GetObjectReportInfo&>(msg);
bool PhysicsComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo) {
auto& info = reportInfo.info->PushDebug("Physics");
reportInfo.subCategory = &info;