feat: make gm registration simpler and safer (#1932)

* gm registration re-work

* fix errors

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* remove duplicate message

* Remove duplicate function

* add null check

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
David Markowitz
2026-05-19 11:42:56 -07:00
committed by GitHub
parent f3a5add038
commit 4ef9f43266
40 changed files with 232 additions and 186 deletions

View File

@@ -29,7 +29,7 @@
#include "dpShapeSphere.h"
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &PhantomPhysicsComponent::OnGetObjectReportInfo);
RegisterMsg(&PhantomPhysicsComponent::OnGetObjectReportInfo);
m_Position = m_Parent->GetDefaultPosition();
m_Rotation = m_Parent->GetDefaultRotation();
@@ -242,9 +242,8 @@ void PhantomPhysicsComponent::SetRotation(const NiQuaternion& rot) {
if (m_dpEntity) m_dpEntity->SetRotation(rot);
}
bool PhantomPhysicsComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
PhysicsComponent::OnGetObjectReportInfo(msg);
auto& reportInfo = static_cast<GameMessages::GetObjectReportInfo&>(msg);
bool PhantomPhysicsComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo) {
PhysicsComponent::OnGetObjectReportInfo(reportInfo);
if (!reportInfo.subCategory) {
return false;
}