feat: make gm registration simpler and safer (#1932)

* gm registration re-work

* fix errors

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* remove duplicate message

* Remove duplicate function

* add null check

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
David Markowitz
2026-05-19 11:42:56 -07:00
committed by GitHub
parent f3a5add038
commit 4ef9f43266
40 changed files with 232 additions and 186 deletions

View File

@@ -31,6 +31,10 @@ typedef std::map<std::string, EquippedItem> EquipmentMap;
enum class eItemType : int32_t;
namespace GameMessages {
struct GetObjectReportInfo;
}
/**
* Handles the inventory of entity, including the items they possess and have equipped. An entity can have inventories
* of different types, each type representing a different group of items, see `eInventoryType` for a list of
@@ -411,7 +415,7 @@ public:
// Used to migrate a character version, no need to call outside of that context
void RegenerateItemIDs();
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
bool OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo);
~InventoryComponent() override;