feat: make gm registration simpler and safer (#1932)

* gm registration re-work

* fix errors

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* remove duplicate message

* Remove duplicate function

* add null check

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
David Markowitz
2026-05-19 11:42:56 -07:00
committed by GitHub
parent f3a5add038
commit 4ef9f43266
40 changed files with 232 additions and 186 deletions

View File

@@ -3,7 +3,7 @@
#include "Amf3.h"
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &HavokVehiclePhysicsComponent::OnGetObjectReportInfo);
RegisterMsg(&HavokVehiclePhysicsComponent::OnGetObjectReportInfo);
m_Velocity = NiPoint3Constant::ZERO;
m_AngularVelocity = NiPoint3Constant::ZERO;
@@ -102,9 +102,8 @@ void HavokVehiclePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
outBitStream.Write0();
}
bool HavokVehiclePhysicsComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
PhysicsComponent::OnGetObjectReportInfo(msg);
auto& reportInfo = static_cast<GameMessages::GetObjectReportInfo&>(msg);
bool HavokVehiclePhysicsComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo) {
PhysicsComponent::OnGetObjectReportInfo(reportInfo);
if (!reportInfo.subCategory) {
return false;
}