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feat: make gm registration simpler and safer (#1932)
* gm registration re-work * fix errors Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * remove duplicate message * Remove duplicate function * add null check --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -6,16 +6,14 @@
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CollectibleComponent::CollectibleComponent(Entity* parentEntity, const int32_t componentID, const int32_t collectibleId) :
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Component(parentEntity, componentID), m_CollectibleId(collectibleId) {
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using namespace GameMessages;
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RegisterMsg<GetObjectReportInfo>(this, &CollectibleComponent::MsgGetObjectReportInfo);
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RegisterMsg(&CollectibleComponent::MsgGetObjectReportInfo);
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}
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void CollectibleComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
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outBitStream.Write(GetCollectibleId());
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}
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bool CollectibleComponent::MsgGetObjectReportInfo(GameMessages::GameMsg& msg) {
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auto& reportMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
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bool CollectibleComponent::MsgGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportMsg) {
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auto& cmptType = reportMsg.info->PushDebug("Collectible");
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auto collectibleID = static_cast<uint32_t>(m_CollectibleId) + static_cast<uint32_t>(Game::server->GetZoneID() << 8);
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