rigid as heck

This commit is contained in:
Aaron Kimbre
2023-12-02 21:03:17 -06:00
parent 731b828c12
commit 4dce512d64
19 changed files with 675 additions and 16 deletions

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@@ -1,3 +1,5 @@
set(DSCRIPTS_SOURCES_02_SERVER_MAP_FV_RACING
"RaceFireballs.cpp"
"RaceMaelstromGeiser.cpp"
"RaceShipLapColumnsServer.cpp"
PARENT_SCOPE)

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@@ -0,0 +1,18 @@
#include "RaceFireballs.h"
#include "SkillComponent.h"
void RaceFireballs::OnStartup(Entity* self) {
self->AddTimer("fire", GeneralUtils::GenerateRandomNumber<float>(3,10));
}
void RaceFireballs::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "fire") {
auto* skillComponent = self->GetComponent<SkillComponent>();
if (!skillComponent) {
self->AddComponent<SkillComponent>();
}
skillComponent->CastSkill(894);
self->AddTimer("fire", GeneralUtils::GenerateRandomNumber<float>(3,10));
}
}

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@@ -0,0 +1,9 @@
#pragma once
#include "CppScripts.h"
class RaceFireballs : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
};

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@@ -0,0 +1,29 @@
#include "RaceShipLapColumnsServer.h"
void RaceShipLapColumnsServer::OnStartup(Entity* self) {
self->SetVar("Lap2Complete",false);
self->SetVar("Lap3Complete",false);
}
void RaceShipLapColumnsServer::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
if (racingControllers.empty()) return;
const auto* racingController = racingControllers.at(0);
auto* racingControlComponent = racingController->GetComponent<RacingControlComponent>();
if (!racingControlComponent) return;
const auto* player = racingControlComponent->GetPlayerData(target->GetObjectID());
if(!player) return;
if (player->lap == 2 && self->GetVar<bool>("Lap2Complete")) {
self->SetVar("Lap2Complete",true);
const auto Lap2Column = Game::entityManager->GetEntitiesInGroup("Lap2Column").at(0);
const auto Lap2Ramp = Game::entityManager->GetEntitiesInGroup("Lap2Ramp").at(0);
} else if (player->lap == 3 && self->GetVar<bool>("Lap3Complete")) {
self->SetVar("Lap3Complete",true);
const auto Lap3Column = Game::entityManager->GetEntitiesInGroup("Lap3Column").at(0);
const auto Lap3Ramp = Game::entityManager->GetEntitiesInGroup("Lap3Ramp").at(0);
}
}

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@@ -0,0 +1,8 @@
#pragma once
#include "CppScripts.h"
class RaceMaelstromGeiser : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
void OnCollisionPhantom(Entity* self, Entity* target) override;
};

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@@ -154,6 +154,12 @@
#include "FvBounceOverWall.h"
#include "FvFong.h"
#include "FvMaelstromGeyser.h"
#include "FvRaceDragonLap1.h"
#include "FvRaceDragonLap2.h"
#include "FvRaceDragonLap3.h"
#include "FvRacePillarABCServer.h"
#include "FvRacePillarDServer.h"
#include "RaceFireballs.h"
// FB Scripts
#include "AgJetEffectServer.h"
@@ -611,9 +617,21 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new FvBounceOverWall();
else if (scriptName == "scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua")
script = new FvFong();
else if (scriptName == "scripts\\ai\\FV\\L_FV_MAELSTROM_GEYSER.lua") {
else if (scriptName == "scripts\\ai\\FV\\L_FV_MAELSTROM_GEYSER.lua")
script = new FvMaelstromGeyser();
}
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP1_SERVER.lua")
script = new FvRaceDragonLap1();
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP2_SERVER.lua")
script = new FvRaceDragonLap2();
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP3_SERVER.lua")
script = new FvRaceDragonLap3();
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_ABC_SERVER.lua")
script = new FvRacePillarABCServer();
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_D_SERVER.lua")
script = new FvRacePillarDServer();
else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\RACE_FIREBALLS.lua")
script = new RaceFireballs();
//Misc:
if (scriptName == "scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua")

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@@ -1,6 +1,11 @@
set(DSCRIPTS_SOURCES_AI_RACING_OBJECTS
"RaceImagineCrateServer.cpp"
"RaceImaginePowerup.cpp"
"FvRaceDragonLap1.cpp"
"FvRaceDragonLap2.cpp"
"FvRaceDragonLap3.cpp"
"FvRacePillarABCServer.cpp"
"FvRacePillarDServer.cpp"
"FvRaceSmashEggImagineServer.cpp"
"RaceSmashServer.cpp"
PARENT_SCOPE)

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@@ -0,0 +1,28 @@
#include "FvRaceDragonLap1.h"
#include "RenderComponent.h"
#include "RacingControlComponent.h"
void FvRaceDragonLap1::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
if (racingControllers.empty()) return;
const auto* racingController = racingControllers.at(0);
auto* racingControlComponent = racingController->GetComponent<RacingControlComponent>();
if (!racingControlComponent) return;
const auto* player = racingControlComponent->GetPlayerData(target->GetObjectID());
if(!player) return;
if (player->lap == 3) {
LOG("Lap1Script");
const auto dragons = Game::entityManager->GetEntitiesInGroup("dragon");
for (const auto &dragon: dragons){
if (!dragon || dragon->GetLOT() != this->m_Dragon) continue;
auto* renderComponent = dragon->GetComponent<RenderComponent>();
if (!renderComponent) continue;
renderComponent->PlayAnimation(dragon, "lap_01");
}
Game::entityManager->DestroyEntity(self);
}
}

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@@ -0,0 +1,8 @@
#pragma once
#include "CppScripts.h"
class FvRaceDragonLap1 : public CppScripts::Script {
void OnCollisionPhantom(Entity* self, Entity* target) override;
private:
LOT m_Dragon = 11898;
};

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@@ -0,0 +1,28 @@
#include "FvRaceDragonLap2.h"
#include "RenderComponent.h"
#include "RacingControlComponent.h"
void FvRaceDragonLap2::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
if (racingControllers.empty()) return;
const auto* racingController = racingControllers.at(0);
auto* racingControlComponent = racingController->GetComponent<RacingControlComponent>();
if (!racingControlComponent) return;
const auto* player = racingControlComponent->GetPlayerData(target->GetObjectID());
if(!player) return;
if (player->lap == 1) {
LOG("Lap2Script");
const auto dragons = Game::entityManager->GetEntitiesInGroup("dragon");
for (const auto &dragon: dragons){
if (!dragon || dragon->GetLOT() != this->m_Dragon) continue;
auto* renderComponent = dragon->GetComponent<RenderComponent>();
if (!renderComponent) continue;
renderComponent->PlayAnimation(dragon, "lap_02");
}
Game::entityManager->DestroyEntity(self);
}
}

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@@ -0,0 +1,8 @@
#pragma once
#include "CppScripts.h"
class FvRaceDragonLap2 : public CppScripts::Script {
void OnCollisionPhantom(Entity* self, Entity* target) override;
private:
LOT m_Dragon = 11898;
};

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@@ -0,0 +1,28 @@
#include "FvRaceDragonLap3.h"
#include "RenderComponent.h"
#include "RacingControlComponent.h"
void FvRaceDragonLap3::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
if (racingControllers.empty()) return;
const auto* racingController = racingControllers.at(0);
auto* racingControlComponent = racingController->GetComponent<RacingControlComponent>();
if (!racingControlComponent) return;
const auto* player = racingControlComponent->GetPlayerData(target->GetObjectID());
if(!player) return;
if (player->lap == 2) {
LOG("Lap3Script");
const auto dragons = Game::entityManager->GetEntitiesInGroup("dragon");
for (const auto &dragon: dragons){
if (!dragon || dragon->GetLOT() != this->m_Dragon) continue;
auto* renderComponent = dragon->GetComponent<RenderComponent>();
if (!renderComponent) continue;
renderComponent->PlayAnimation(dragon, "lap_03");
}
Game::entityManager->DestroyEntity(self);
}
}

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@@ -0,0 +1,8 @@
#pragma once
#include "CppScripts.h"
class FvRaceDragonLap3 : public CppScripts::Script {
void OnCollisionPhantom(Entity* self, Entity* target) override;
private:
LOT m_Dragon = 11898;
};

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@@ -0,0 +1,64 @@
#include "FvRacePillarABCServer.h"
#include "RenderComponent.h"
#include "RacingControlComponent.h"
void FvRacePillarABCServer::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
if (racingControllers.empty()) return;
const auto* racingController = racingControllers.at(0);
auto* racingControlComponent = racingController->GetComponent<RacingControlComponent>();
if (!racingControlComponent) return;
const auto* player = racingControlComponent->GetPlayerData(target->GetObjectID());
if(!player) return;
if (player->lap == 2){
LOG("pillar abcScript");
const auto pillars = Game::entityManager->GetEntitiesInGroup("pillars");
for (const auto &pillar : pillars){
if (!pillar || pillar->GetLOT() != this->m_PillarA) continue;
auto* renderComponent = pillar->GetComponent<RenderComponent>();
if (!renderComponent) continue;
renderComponent->PlayAnimation(pillar, "crumble");
}
const auto dragons = Game::entityManager->GetEntitiesInGroup("dragon");
for (const auto &dragon : dragons){
if (!dragon || dragon->GetLOT() != this->m_Dragon) continue;
auto* renderComponent = dragon->GetComponent<RenderComponent>();
if (!renderComponent) continue;
renderComponent->PlayAnimation(dragon, "roar");
}
self->AddTimer("PillarBFall", 2.5);
self->AddTimer("PillarCFall", 3.7);
self->AddTimer("DeleteObject", 3.8);
}
}
void FvRacePillarABCServer::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "PillarBFall"){
LOG("pillar abcScriptbbbbbbbbbbbbbbbbbb");
const auto pillars = Game::entityManager->GetEntitiesInGroup("pillars");
for (const auto &pillar : pillars){
if (!pillar || pillar->GetLOT() != this->m_PillarB) continue;
auto* renderComponent = pillar->GetComponent<RenderComponent>();
if (!renderComponent) continue;
renderComponent->PlayAnimation(pillar, "crumble");
}
} else if (timerName == "PillarCFall") {
LOG("pillar abcScriptcccccccccccccccccccccc");
const auto pillars = Game::entityManager->GetEntitiesInGroup("pillars");
for (const auto &pillar : pillars){
if (!pillar || pillar->GetLOT() != this->m_PillarC) continue;
auto* renderComponent = pillar->GetComponent<RenderComponent>();
if (!renderComponent) continue;
renderComponent->PlayAnimation(pillar, "crumble");
}
} else if (timerName == "DeleteObject") {
Game::entityManager->DestroyEntity(self);
}
}

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@@ -0,0 +1,12 @@
#pragma once
#include "CppScripts.h"
class FvRacePillarABCServer : public CppScripts::Script {
void OnCollisionPhantom(Entity* self, Entity* target) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
LOT m_PillarA = 11946;
LOT m_PillarB = 11947;
LOT m_PillarC = 11949;
LOT m_Dragon = 11898;
};

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@@ -0,0 +1,36 @@
#include "FvRacePillarDServer.h"
#include "RenderComponent.h"
#include "RacingControlComponent.h"
void FvRacePillarDServer::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
if (racingControllers.empty()) return;
const auto* racingController = racingControllers.at(0);
auto* racingControlComponent = racingController->GetComponent<RacingControlComponent>();
if (!racingControlComponent) return;
const auto* player = racingControlComponent->GetPlayerData(target->GetObjectID());
if(!player) return;
if (player->lap == 3){
LOG("pillar d, Script");
const auto pillars = Game::entityManager->GetEntitiesInGroup("pillars");
for (const auto &pillar : pillars){
if (!pillar || pillar->GetLOT() != this->m_PillarD) continue;
auto* renderComponent = pillar->GetComponent<RenderComponent>();
if (!renderComponent) continue;
renderComponent->PlayAnimation(pillar, "crumble");
}
const auto dragons = Game::entityManager->GetEntitiesInGroup("dragon");
for (const auto &dragon : dragons){
if (!dragon || dragon->GetLOT() != this->m_Dragon) continue;
auto* renderComponent = dragon->GetComponent<RenderComponent>();
if (!renderComponent) continue;
renderComponent->PlayAnimation(dragon, "roar");
}
Game::entityManager->DestroyEntity(self);
}
}

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@@ -0,0 +1,9 @@
#pragma once
#include "CppScripts.h"
class FvRacePillarDServer : public CppScripts::Script {
void OnCollisionPhantom(Entity* self, Entity* target) override;
private:
LOT m_PillarD = 11949;
LOT m_Dragon = 11898;
};