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fix: the model vault uses the models' inventory groups, as the client
LWOInventoryComponent_Common::msgUpdateInventoryGroup (0x00c955b0) and msgUpdateInventoryGroupContents (0x00ce1f50) look the inventory type up in m_VaultToPlayerInventory first, which maps VAULT_MODELS to MODELS. The server refused group updates for the model vault. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -409,6 +409,8 @@ public:
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void UpdateGroup(const GroupUpdate& groupUpdate);
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const std::map<eInventoryType, std::vector<Group>>& GetGroups() const { return m_Groups; }
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std::unordered_map<LWOOBJID, DatabasePet>& GetPetsMut() { return m_Pets; };
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void FixInvisibleItems();
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