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test(capture): decoder coverage, replica read-back and generator check; docs
Every LU MessageType has a struct or is listed as never used by this server; every game message struct reads; samples of each family and of sent game messages read back; replica constructions, updates and destructions written by the server's own serializers read back. Generator finds constructors defined in the .cpp. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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195
tests/dGameTests/dNetTests/PacketDecoderCoverageTests.cpp
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195
tests/dGameTests/dNetTests/PacketDecoderCoverageTests.cpp
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// The capture viewer decodes every packet the server sends or reads: every LU message ID has a struct (or is on the
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// list below of IDs this server never sends or handles), every game message struct reads, and samples of each family
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// come back with the values they were written with.
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#include <gtest/gtest.h>
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#include <set>
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#include <string>
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#include "AuthPackets.h"
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#include "ChatPackets.h"
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#include "ClientPackets.h"
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#include "CommonPackets.h"
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#include "EffectsMessages.h"
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#include "GameMessageDecoder.h"
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#include "GameMessageHandler.h"
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#include "MasterPackets.h"
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#include "MessageType/Auth.h"
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#include "MessageType/Chat.h"
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#include "MessageType/Client.h"
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#include "MessageType/Master.h"
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#include "MessageType/Server.h"
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#include "MessageType/World.h"
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#include "PacketDecoder.h"
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#include "ServiceType.h"
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#include "SkillMessages.h"
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#include "TradeMessages.h"
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#include "WorldPackets.h"
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#include "magic_enum.hpp"
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namespace {
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using json = nlohmann::json;
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std::string Bytes(const RakNet::BitStream& stream) { return std::string(reinterpret_cast<const char*>(stream.GetData()), stream.GetNumberOfBytesUsed()); }
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template<typename T>
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PacketDecoder::Decoded Written(const T& packet, bool fromClient) {
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RakNet::BitStream stream;
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packet.WritePacket(stream);
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return PacketDecoder::Decode(Bytes(stream), fromClient);
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}
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// IDs this server never sends and never handles: no struct, so the viewer shows their name and bytes
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const std::set<std::string> NOT_USED{
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"AUTH LOGOUT_REQUEST", "AUTH CREATE_NEW_ACCOUNT_REQUEST", "AUTH LEGOINTERFACE_AUTH_RESPONSE", "AUTH SESSIONKEY_RECEIVED_CONFIRM",
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"CHAT USER_CHANNEL_CHAT_MESSAGE", "CHAT WORLD_DISCONNECT_REQUEST", "CHAT WORLD_PROXIMITY_RESPONSE", "CHAT WORLD_PARCEL_RESPONSE",
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"CHAT TEAM_MISSED_INVITE_CHECK", "CHAT BLUEPRINT_MODERATED", "CHAT BLUEPRINT_MODEL_READY", "CHAT PROPERTY_READY_FOR_APPROVAL",
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"CHAT PROPERTY_MODERATION_CHANGED", "CHAT PROPERTY_BUILDMODE_CHANGED", "CHAT PROPERTY_BUILDMODE_CHANGED_REPORT",
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"CHAT WORLD_INSTANCE_LOCATION_REQUEST", "CHAT REPUTATION_UPDATE", "CHAT SEND_CANNED_TEXT", "CHAT CHARACTER_NAME_CHANGE_REQUEST",
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"CHAT CSR_REQUEST", "CHAT CSR_REPLY", "CHAT GM_KICK", "CHAT ACTIVITY_UPDATE", "CHAT GET_ZONE_POPULATIONS", "CHAT MATCH_REQUEST",
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"CHAT UGCMANIFEST_REPORT_MISSING_FILE", "CHAT UGCMANIFEST_REPORT_DONE_FILE", "CHAT UGCMANIFEST_REPORT_DONE_BLUEPRINT",
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"CHAT UGCC_REQUEST", "CHAT WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE", "CHAT GM_CLOSE_PRIVATE_CHAT_WINDOW", "CHAT PLAYER_READY",
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"CHAT GET_DONATION_TOTAL", "CHAT UPDATE_DONATION", "CHAT PRG_CSR_COMMAND", "CHAT HEARTBEAT_REQUEST_FROM_WORLD",
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"CHAT UPDATE_FREE_TRIAL_STATUS",
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"CLIENT LOGOUT_RESPONSE", "CLIENT CREATE_OBJECT", "CLIENT CREATE_CHARACTER_EXTENDED", "CLIENT CHAT_CONNECT_RESPONSE",
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"CLIENT AUTH_ACCOUNT_CREATE_RESPONSE", "CLIENT CONNECT_CHAT", "CLIENT IMPENDING_RELOAD_NOTIFY", "CLIENT SLASH_PUSH_MAP_RESPONSE",
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"CLIENT SLASH_PULL_MAP_RESPONSE", "CLIENT SLASH_LOCK_MAP_RESPONSE", "CLIENT BLUEPRINT_LUP_SAVE_RESPONSE",
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"CLIENT BLUEPRINT_GET_ALL_DATA_RESPONSE", "CLIENT MODEL_INSTANTIATE_RESPONSE", "CLIENT GUILD_GET_STATUS_RESPONSE",
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"CLIENT GUILD_RANK_CHANGE", "CLIENT GUILD_STATUS", "CLIENT DB_PROXY_RESULT", "CLIENT UPDATE_CHARACTER_NAME",
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"CLIENT SET_NETWORK_SIMULATOR", "CLIENT INVALID_CHAT_MESSAGE", "CLIENT IN_LOGIN_QUEUE", "CLIENT GM_CLOSE_TARGET_CHAT_WINDOW",
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"CLIENT GENERAL_TEXT_FOR_LOCALIZATION", "CLIENT UPDATE_FREE_TRIAL_STATUS",
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"MASTER SHUTDOWN_IMMEDIATE", "AUTH RUNTIME_CONFIG", "CLIENT UGC_DOWNLOAD_FAILED",
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"WORLD HAPPY_FLOWER_MODE_NOTIFY", "WORLD SLASH_RELOAD_MAP", "WORLD SLASH_PUSH_MAP_REQUEST", "WORLD SLASH_PUSH_MAP",
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"WORLD SLASH_PULL_MAP", "WORLD LOCK_MAP_REQUEST", "WORLD HTTP_MONITOR_INFO_REQUEST", "WORLD SLASH_DEBUG_SCRIPTS",
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"WORLD MODELS_CLEAR", "WORLD EXHIBIT_INSERT_MODEL", "WORLD WORD_CHECK", "WORLD GET_PLAYERS_IN_ZONE",
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"WORLD BLUEPRINT_GET_ALL_DATA_REQUEST", "WORLD CANCEL_MAP_QUEUE", "WORLD FAKE_PRG_CSR_MESSAGE",
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"WORLD REQUEST_FREE_TRIAL_REFRESH", "WORLD GM_SET_FREE_TRIAL_STATUS",
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};
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// Decoded some other way: game messages (GameMessageDecoder) and mail (a sub-header of its own, read by the game)
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const std::set<std::string> ELSEWHERE{ "CLIENT GAME_MSG", "CLIENT MAIL" };
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template<typename E>
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void ExpectEveryIdDecodes(ServiceType service, std::set<std::string>& missing) {
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for (const auto id : magic_enum::enum_values<E>()) {
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const auto name = std::string(magic_enum::enum_name(service)) + " " + std::string(magic_enum::enum_name(id));
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if (PacketDecoder::HasFields(service, static_cast<uint32_t>(id))) {
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EXPECT_FALSE(NOT_USED.contains(name)) << name << " has a struct now: take it off the list";
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continue;
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}
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if (!NOT_USED.contains(name) && !ELSEWHERE.contains(name)) missing.insert(name);
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}
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}
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}
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TEST(PacketDecoderCoverageTest, EveryMessageTypeHasAStruct) {
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std::set<std::string> missing;
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ExpectEveryIdDecodes<MessageType::Server>(ServiceType::COMMON, missing);
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ExpectEveryIdDecodes<MessageType::Auth>(ServiceType::AUTH, missing);
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ExpectEveryIdDecodes<MessageType::Chat>(ServiceType::CHAT, missing);
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ExpectEveryIdDecodes<MessageType::Client>(ServiceType::CLIENT, missing);
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ExpectEveryIdDecodes<MessageType::Master>(ServiceType::MASTER, missing);
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ExpectEveryIdDecodes<MessageType::World>(ServiceType::WORLD, missing);
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std::string list;
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for (const auto& name : missing) list += name + "\n";
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EXPECT_TRUE(missing.empty()) << "No struct decodes these (add one, or list them as not used):\n" << list;
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}
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// Every game message the server has a struct for reads, and so does every message it handles from a client
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TEST(PacketDecoderCoverageTest, EveryGameMessageStructReads) {
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const auto decodable = GameMessageDecoder::Decodable();
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EXPECT_GT(decodable.size(), 290u);
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for (const auto id : magic_enum::enum_values<MessageType::Game>()) {
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if (!GameMessageHandler::CreateReceived(id)) continue;
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EXPECT_TRUE(GameMessageDecoder::CanDecode(id, true)) << magic_enum::enum_name(id);
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}
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for (const auto id : decodable) {
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EXPECT_TRUE(GameMessageDecoder::CanDecode(id, true) && GameMessageDecoder::CanDecode(id, false)) << magic_enum::enum_name(id);
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}
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}
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TEST(PacketDecoderCoverageTest, AuthLoginRequestNeverShowsThePassword) {
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AuthPackets::LoginRequest login;
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login.username.string = u"tester";
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login.password.string = u"hunter2";
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login.numberOfProcessors = 8;
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const auto decoded = Written(login, true);
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ASSERT_TRUE(decoded.fields);
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EXPECT_EQ((*decoded.fields)["username"], "tester");
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EXPECT_EQ((*decoded.fields)["numberOfProcessors"], 8);
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EXPECT_FALSE(decoded.fields->contains("password"));
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EXPECT_EQ(decoded.fields->dump().find("hunter2"), std::string::npos);
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}
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TEST(PacketDecoderCoverageTest, SamplesOfEachFamilyReadBack) {
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CommonPackets::ServerVersionConfirm version;
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version.netVersion = 171022;
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auto decoded = Written(version, false);
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ASSERT_TRUE(decoded.fields);
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EXPECT_EQ((*decoded.fields)["netVersion"], 171022);
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ChatPackets::GMMute mute;
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mute.playerID = 1152921504606846999LL;
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mute.expire = 60;
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decoded = Written(mute, false);
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ASSERT_TRUE(decoded.fields) << decoded.name;
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EXPECT_EQ((*decoded.fields)["playerID"], "1152921504606846999");
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EXPECT_EQ((*decoded.fields)["expire"], "60");
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MasterPackets::PlayerAdded added;
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added.zoneID = 1200;
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added.instanceID = 3;
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decoded = Written(added, false);
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ASSERT_TRUE(decoded.fields);
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EXPECT_EQ((*decoded.fields)["zoneID"], 1200);
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EXPECT_EQ((*decoded.fields)["instanceID"], 3);
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ClientPackets::LoadStaticZone zone;
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zone.mapID = 1100;
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zone.mapChecksum = 0x49525511;
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zone.playerPosition = NiPoint3(1.0f, 2.0f, 3.0f);
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decoded = Written(zone, false);
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ASSERT_TRUE(decoded.fields);
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EXPECT_EQ((*decoded.fields)["mapID"], 1100);
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EXPECT_EQ((*decoded.fields)["mapChecksum"], 0x49525511);
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EXPECT_EQ((*decoded.fields)["playerPosition"], json::array({ 1.0f, 2.0f, 3.0f }));
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WorldPackets::LevelLoadComplete loaded;
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loaded.mapID = 1100;
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decoded = Written(loaded, true);
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ASSERT_TRUE(decoded.fields);
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EXPECT_EQ((*decoded.fields)["mapID"], 1100);
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}
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// Game messages the other way round from the ones the server reads: what it sends to clients
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TEST(PacketDecoderCoverageTest, SentGameMessagesReadBack) {
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GameMessages::DisplayTooltip tooltip;
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tooltip.show = true;
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tooltip.time = 5000;
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tooltip.id = u"tip";
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tooltip.text = u"Press E";
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tooltip.localizeParams.Insert(u"count", 3);
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RakNet::BitStream payload;
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tooltip.Serialize(payload);
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const auto fields = GameMessageDecoder::Decode(MessageType::Game::DISPLAY_TOOLTIP, false, payload);
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ASSERT_TRUE(fields);
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EXPECT_EQ((*fields)["show"], true);
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EXPECT_EQ((*fields)["time"], 5000);
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EXPECT_EQ((*fields)["text"], "Press E");
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EXPECT_EQ((*fields)["localizeParams"], json::array({ "count=1:3" }));
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GameMessages::ServerTradeUpdate update;
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GameMessages::TradeItemEntry item;
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item.key = 5;
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item.itemID = 5;
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item.templateID = 1727;
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item.count = 2u;
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update.inventoryMap.push_back(item);
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RakNet::BitStream tradePayload;
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update.Serialize(tradePayload);
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const auto trade = GameMessageDecoder::Decode(MessageType::Game::SERVER_TRADE_UPDATE, false, tradePayload);
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ASSERT_TRUE(trade);
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ASSERT_EQ((*trade)["inventoryMap"].size(), 1u);
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EXPECT_EQ((*trade)["inventoryMap"][0]["templateID"], 1727);
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EXPECT_EQ((*trade)["inventoryMap"][0]["count"], 2);
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}
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