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test(capture): decoder coverage, replica read-back and generator check; docs
Every LU MessageType has a struct or is listed as never used by this server; every game message struct reads; samples of each family and of sent game messages read back; replica constructions, updates and destructions written by the server's own serializers read back. Generator finds constructors defined in the .cpp. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -17,6 +17,7 @@ set(DCOMPONENTS_TESTS
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"QuickBuildCompleteTests.cpp"
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"RocketLaunchTests.cpp"
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"ReplicaConstructionTests.cpp"
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"ReplicaDecoderTests.cpp"
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"ItemRemovalTests.cpp"
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)
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192
tests/dGameTests/dComponentsTests/ReplicaDecoderTests.cpp
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192
tests/dGameTests/dComponentsTests/ReplicaDecoderTests.cpp
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// The capture viewer's replica reader (ReplicaDecoder) against the server's own writers: objects are built with real
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// components, written with Entity::WriteBaseReplicaData and WriteComponents as a construction or serialization packet,
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// and read back. A component whose Serialize changes without its reader fails here.
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#include "GameDependencies.h"
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#include <gtest/gtest.h>
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#include "BitStream.h"
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#include "BuffComponent.h"
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#include "Character.h"
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#include "CharacterComponent.h"
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#include "ControllablePhysicsComponent.h"
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#include "DestroyableComponent.h"
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#include "Entity.h"
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#include "InventoryComponent.h"
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#include "ItemComponent.h"
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#include "LevelProgressionComponent.h"
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#include "MessageIdentifiers.h"
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#include "ModelComponent.h"
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#include "PlayerForcedMovementComponent.h"
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#include "PossessorComponent.h"
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#include "ReplicaDecoder.h"
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#include "SimplePhysicsComponent.h"
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#include "SkillComponent.h"
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#include "User.h"
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#include "eReplicaComponentType.h"
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#include "eReplicaPacketType.h"
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namespace {
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using json = nlohmann::json;
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using enum eReplicaComponentType;
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std::string Bytes(const RakNet::BitStream& stream) { return std::string(reinterpret_cast<const char*>(stream.GetData()), stream.GetNumberOfBytesUsed()); }
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std::string Construction(Entity& entity, uint16_t network) {
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RakNet::BitStream stream;
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stream.Write<uint8_t>(ID_REPLICA_MANAGER_CONSTRUCTION);
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stream.Write1();
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stream.Write(network);
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entity.WriteBaseReplicaData(stream, eReplicaPacketType::CONSTRUCTION);
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entity.WriteComponents(stream, eReplicaPacketType::CONSTRUCTION);
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return Bytes(stream);
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}
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std::string Serialization(Entity& entity, uint16_t network) {
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RakNet::BitStream stream;
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stream.Write<uint8_t>(ID_REPLICA_MANAGER_SERIALIZE);
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stream.Write(network);
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entity.WriteBaseReplicaData(stream, eReplicaPacketType::SERIALIZATION);
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entity.WriteComponents(stream, eReplicaPacketType::SERIALIZATION);
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return Bytes(stream);
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}
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const json* FieldsOf(const json& fields, const std::string& name) {
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for (const auto& component : fields["components"]) {
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if (component["component"] == name) return &component["fields"];
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}
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return nullptr;
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}
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std::string Names(const json& fields) {
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std::string names;
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for (const auto& component : fields["components"]) names += component["component"].get<std::string>() + " ";
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return names;
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}
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}
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class ReplicaDecoderTest : public GameDependenciesTest {
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protected:
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void SetUp() override { SetUpDependencies(); }
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void TearDown() override { TearDownDependencies(); }
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};
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TEST_F(ReplicaDecoderTest, EnemyConstructionAndSerializationReadBack) {
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info.lot = 4712;
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Entity enemy(288300744895900100, info);
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auto* const physics = enemy.AddComponent<ControllablePhysicsComponent>(-1);
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auto* const destroyable = enemy.AddComponent<DestroyableComponent>(-1);
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destroyable->SetMaxHealth(8.0f);
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destroyable->SetHealth(8);
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physics->SetPosition(NiPoint3(10.0f, 20.0f, 30.0f));
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// A smashable (is_smashable in the zone file): its destroyable isn't in the registry and is written last, which the
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// reader finds by trying that layout when the registry's doesn't read exactly
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const ReplicaDecoder::ComponentTable table{ { 4712, { CONTROLLABLE_PHYSICS } } };
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ReplicaDecoder::Session session(table);
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const auto constructed = session.Decode(Construction(enemy, 7), 1);
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ASSERT_TRUE(constructed);
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EXPECT_FALSE(constructed->contains("(layout did not match)")) << constructed->dump();
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EXPECT_EQ((*constructed)["networkID"], 7);
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EXPECT_EQ((*constructed)["objectID"], "288300744895900100");
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EXPECT_EQ((*constructed)["lot"], 4712);
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EXPECT_EQ(Names(*constructed), "CONTROLLABLE_PHYSICS DESTROYABLE ");
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const auto* health = FieldsOf(*constructed, "DESTROYABLE");
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ASSERT_TRUE(health);
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EXPECT_EQ((*health)["health"], 8);
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EXPECT_EQ((*FieldsOf(*constructed, "CONTROLLABLE_PHYSICS"))["position"], json::array({ 10.0f, 20.0f, 30.0f }));
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// An update: only what changed, read with the components the construction had
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destroyable->SetHealth(3);
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const auto updated = session.Decode(Serialization(enemy, 7), 1);
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ASSERT_TRUE(updated);
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EXPECT_FALSE(updated->contains("(layout did not match)")) << updated->dump();
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EXPECT_EQ((*updated)["lot"], 4712);
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EXPECT_EQ((*FieldsOf(*updated, "DESTROYABLE"))["health"], 3);
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// Another connection never saw the construction
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const auto unknown = session.Decode(Serialization(enemy, 7), 2);
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ASSERT_TRUE(unknown);
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EXPECT_TRUE(unknown->contains("(object not constructed in this capture)"));
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// Destruction: the network ID, and the object it was
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RakNet::BitStream destruction;
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destruction.Write<uint8_t>(ID_REPLICA_MANAGER_DESTRUCTION);
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destruction.Write<uint16_t>(7);
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const auto destroyed = session.Decode(Bytes(destruction), 1);
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ASSERT_TRUE(destroyed);
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EXPECT_EQ((*destroyed)["networkID"], 7);
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EXPECT_EQ((*destroyed)["lot"], 4712);
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EXPECT_TRUE(session.Decode(Serialization(enemy, 7), 1)->contains("(object not constructed in this capture)"));
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}
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TEST_F(ReplicaDecoderTest, PlayerConstructionReadsTheCharacterParts) {
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User user(UNASSIGNED_SYSTEM_ADDRESS, "tester", "key");
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Character character(1, &user);
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info.lot = 1;
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Entity player(1152921506064087003, info);
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player.SetCharacter(&character);
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character.SetEntity(&player);
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player.AddComponent<ControllablePhysicsComponent>(-1);
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player.AddComponent<PossessorComponent>(-1);
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player.AddComponent<LevelProgressionComponent>(-1);
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player.AddComponent<PlayerForcedMovementComponent>(-1);
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player.AddComponent<CharacterComponent>(-1, &character, UNASSIGNED_SYSTEM_ADDRESS)->InitializeStatisticsFromString("");
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const ReplicaDecoder::ComponentTable table{ { 1, { CONTROLLABLE_PHYSICS, CHARACTER } } };
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ReplicaDecoder::Session session(table);
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const auto constructed = session.Decode(Construction(player, 1), 1);
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ASSERT_TRUE(constructed);
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EXPECT_FALSE(constructed->contains("(layout did not match)")) << constructed->dump();
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EXPECT_EQ(Names(*constructed), "CONTROLLABLE_PHYSICS POSSESSOR LEVEL_PROGRESSION PLAYER_FORCED_MOVEMENT CHARACTER ");
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EXPECT_EQ((*FieldsOf(*constructed, "CHARACTER"))["statistics"].size(), 27u);
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}
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// A model's destroyable is not in its registry rows: it is written after the other components
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TEST_F(ReplicaDecoderTest, ModelWithTheDestroyableTheRegistryDoesNotList) {
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info.lot = 6000;
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Entity model(288300744895900200, info);
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model.AddComponent<SimplePhysicsComponent>(-1);
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model.AddComponent<ModelComponent>(-1)->LoadBehaviors();
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model.AddComponent<ItemComponent>(-1);
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auto* const destroyable = model.AddComponent<DestroyableComponent>(-1);
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destroyable->SetIsSmashable(true);
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const ReplicaDecoder::ComponentTable table{ { 6000, { SIMPLE_PHYSICS, MODEL, ITEM } } };
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ReplicaDecoder::Session session(table);
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const auto constructed = session.Decode(Construction(model, 3), 1);
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ASSERT_TRUE(constructed);
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EXPECT_FALSE(constructed->contains("(layout did not match)")) << constructed->dump();
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EXPECT_EQ(Names(*constructed), "SIMPLE_PHYSICS ITEM MODEL DESTROYABLE ");
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EXPECT_EQ((*FieldsOf(*constructed, "DESTROYABLE"))["smashable"], true);
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}
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// When no layout reads the packet exactly, what read is shown with the rest as bits, never a guess
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TEST_F(ReplicaDecoderTest, UnknownLayoutShowsTheRest) {
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info.lot = 4712;
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Entity enemy(288300744895900100, info);
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enemy.AddComponent<ControllablePhysicsComponent>(-1);
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auto packet = Construction(enemy, 9);
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packet += std::string("\x12\x34\x56", 3);
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const ReplicaDecoder::ComponentTable table{ { 4712, { CONTROLLABLE_PHYSICS } } };
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ReplicaDecoder::Session session(table);
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const auto constructed = session.Decode(packet, 1);
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ASSERT_TRUE(constructed);
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EXPECT_TRUE(constructed->contains("(layout did not match)"));
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EXPECT_FALSE((*constructed)["(rest)"].get<std::string>().empty());
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}
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// A live construction (network ID 11, LOT 13006, no components, parent/child info present but empty): the object
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// header reads the same as the server writes it
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TEST_F(ReplicaDecoderTest, LiveConstructionHeader) {
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const unsigned char live[] = { 0x24, 0x85, 0x80, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x9f, 0x80, 0x00, 0x67, 0x19, 0x00, 0x00, 0x00, 0x5f, 0x99, 0x9d, 0x00, 0x00, 0x80 };
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const ReplicaDecoder::ComponentTable table{ { 13006, {} } };
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ReplicaDecoder::Session session(table);
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const auto constructed = session.Decode(std::string(reinterpret_cast<const char*>(live), sizeof(live)), 1);
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ASSERT_TRUE(constructed);
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EXPECT_FALSE(constructed->contains("(layout did not match)")) << constructed->dump();
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EXPECT_EQ((*constructed)["networkID"], 11);
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EXPECT_EQ((*constructed)["objectID"], "70368744177662");
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EXPECT_EQ((*constructed)["lot"], 13006);
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EXPECT_EQ((*constructed)["timeSinceCreatedMs"], 3814335);
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}
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