Merge branch 'main' into physicsSimplification

This commit is contained in:
David Markowitz
2024-02-08 03:55:30 -08:00
31 changed files with 229 additions and 287 deletions

View File

@@ -10,7 +10,6 @@
#include "WorldPackets.h"
#include "EntityManager.h"
#include "ChatPackets.h"
#include "Player.h"
#include "BitStreamUtils.h"
#include "dServer.h"
#include "GeneralUtils.h"

View File

@@ -24,7 +24,7 @@
#include "WorldPackets.h"
#include <ctime>
CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
CharacterComponent::CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress) : Component(parent) {
m_Character = character;
m_IsRacing = false;
@@ -46,6 +46,7 @@ CharacterComponent::CharacterComponent(Entity* parent, Character* character) : C
m_CurrentActivity = eGameActivity::NONE;
m_CountryCode = 0;
m_LastUpdateTimestamp = std::time(nullptr);
m_SystemAddress = systemAddress;
}
bool CharacterComponent::LandingAnimDisabled(int zoneID) {
@@ -762,8 +763,8 @@ void CharacterComponent::UpdateClientMinimap(bool showFaction, std::string ventu
}
void CharacterComponent::AwardClaimCodes() {
if (!m_Parent) return;
auto* user = m_Parent->GetParentUser();
if (!m_Parent || !m_Parent->GetCharacter()) return;
auto* user = m_Parent->GetCharacter()->GetParentUser();
if (!user) return;
auto rewardCodes = Database::Get()->GetRewardCodesByAccountID(user->GetAccountID());
@@ -817,3 +818,20 @@ void CharacterComponent::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) const {
Game::entityManager->DestructEntity(entity);
});
}
const SystemAddress& CharacterComponent::GetSystemAddress() const {
return m_SystemAddress;
}
void CharacterComponent::SetRespawnPos(const NiPoint3& position) {
if (!m_Character) return;
m_respawnPos = position;
m_Character->SetRespawnPoint(Game::zoneManager->GetZone()->GetWorldID(), position);
}
void CharacterComponent::SetRespawnRot(const NiQuaternion& rotation) {
m_respawnRot = rotation;
}

View File

@@ -11,6 +11,7 @@
#include "tinyxml2.h"
#include "eReplicaComponentType.h"
#include <array>
#include "Loot.h"
enum class eGameActivity : uint32_t;
@@ -65,7 +66,7 @@ class CharacterComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CHARACTER;
CharacterComponent(Entity* parent, Character* character);
CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress);
~CharacterComponent() override;
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
@@ -289,6 +290,22 @@ public:
*/
void SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId = 0) const;
const SystemAddress& GetSystemAddress() const;
const NiPoint3& GetRespawnPosition() const { return m_respawnPos; };
void SetRespawnPos(const NiPoint3& position);
const NiQuaternion& GetRespawnRotation() const { return m_respawnRot; };
void SetRespawnRot(const NiQuaternion& rotation);
std::map<LWOOBJID, Loot::Info>& GetDroppedLoot() { return m_DroppedLoot; };
uint64_t GetDroppedCoins() const { return m_DroppedCoins; };
void SetDroppedCoins(const uint64_t value) { m_DroppedCoins = value; };
/**
* Character info regarding this character, including clothing styles, etc.
*/
@@ -579,6 +596,16 @@ private:
std::array<uint64_t, 4> m_ClaimCodes{};
void AwardClaimCodes();
SystemAddress m_SystemAddress;
NiPoint3 m_respawnPos;
NiQuaternion m_respawnRot;
std::map<LWOOBJID, Loot::Info> m_DroppedLoot;
uint64_t m_DroppedCoins = 0;
};
#endif // CHARACTERCOMPONENT_H

View File

@@ -251,13 +251,14 @@ void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
if (playAnim) {
// Now update the player bar
if (!m_Parent->GetParentUser()) return;
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (!characterComponent) return;
AMFArrayValue args;
args.Insert("amount", std::to_string(difference));
args.Insert("type", "health");
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, characterComponent->GetSystemAddress(), "MaxPlayerBarUpdate", args);
}
Game::entityManager->SerializeEntity(m_Parent);
@@ -292,13 +293,14 @@ void DestroyableComponent::SetMaxArmor(float value, bool playAnim) {
if (playAnim) {
// Now update the player bar
if (!m_Parent->GetParentUser()) return;
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (!characterComponent) return;
AMFArrayValue args;
args.Insert("amount", std::to_string(value));
args.Insert("type", "armor");
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, characterComponent->GetSystemAddress(), "MaxPlayerBarUpdate", args);
}
Game::entityManager->SerializeEntity(m_Parent);
@@ -332,13 +334,14 @@ void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
if (playAnim) {
// Now update the player bar
if (!m_Parent->GetParentUser()) return;
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (!characterComponent) return;
AMFArrayValue args;
args.Insert("amount", std::to_string(difference));
args.Insert("type", "imagination");
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, characterComponent->GetSystemAddress(), "MaxPlayerBarUpdate", args);
}
Game::entityManager->SerializeEntity(m_Parent);
}

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@@ -14,7 +14,6 @@
#include "Character.h"
#include "EntityManager.h"
#include "ItemSet.h"
#include "Player.h"
#include "PetComponent.h"
#include "PossessorComponent.h"
#include "PossessableComponent.h"

View File

@@ -14,7 +14,6 @@
#include "Item.h"
#include "Database.h"
#include "ObjectIDManager.h"
#include "Player.h"
#include "RocketLaunchpadControlComponent.h"
#include "PropertyEntranceComponent.h"
#include "InventoryComponent.h"
@@ -177,8 +176,6 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
auto* entity = Game::entityManager->GetEntity(playerId);
auto* user = entity->GetParentUser();
auto character = entity->GetCharacter();
if (!character) return false;

View File

@@ -12,7 +12,6 @@
#include "Item.h"
#include "MissionComponent.h"
#include "ModuleAssemblyComponent.h"
#include "Player.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h"
#include "eRacingTaskParam.h"

View File

@@ -9,7 +9,6 @@
#include "ControllablePhysicsComponent.h"
#include "MissionComponent.h"
#include "PhantomPhysicsComponent.h"
#include "Player.h"
#include "QuickBuildComponent.h"
#include "SkillComponent.h"
#include "eEndBehavior.h"