mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
Merge branch 'DarkflameUniverse:main' into main
This commit is contained in:
commit
4d6991ea4b
@ -487,3 +487,9 @@ if(UNIX)
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endif()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
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endif(UNIX)
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if(WIN32)
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add_dependencies(MasterServer WorldServer)
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add_dependencies(MasterServer AuthServer)
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add_dependencies(MasterServer ChatServer)
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endif()
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@ -12,6 +12,20 @@
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"description": "Sets build and install directories",
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"binaryDir": "${sourceDir}/build",
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"generator": "Unix Makefiles"
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},
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{
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"name": "windows-default",
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"displayName": "Windows only Configure Settings",
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"description": "Sets build and install directories",
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"binaryDir": "${sourceDir}/build",
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"generator": "Ninja",
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"architecture": {
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"value": "x64",
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"strategy": "external"
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},
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "RelWithDebInfo"
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}
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}
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],
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"buildPresets": [
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@ -10,6 +10,10 @@
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#include <map>
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// CPPLinq
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#ifdef _WIN32
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#define NOMINMAX
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// windows.h has min and max macros that breaks cpplinq
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#endif
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#include "cpplinq.hpp"
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#pragma warning (disable : 4244) //Disable double to float conversion warnings
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@ -71,7 +71,7 @@ void BuffComponent::Update(float deltaTime)
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buff.second.tickTime = buff.second.tick;
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buff.second.stacks--;
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SkillComponent::HandleUnmanaged(buff.second.behaviorID, m_Parent->GetObjectID());
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SkillComponent::HandleUnmanaged(buff.second.behaviorID, m_Parent->GetObjectID(), buff.second.source);
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}
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}
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@ -481,9 +481,9 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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delete bitStream;
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}
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void SkillComponent::HandleUnmanaged(const uint32_t behaviorId, const LWOOBJID target)
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void SkillComponent::HandleUnmanaged(const uint32_t behaviorId, const LWOOBJID target, LWOOBJID source)
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{
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auto* context = new BehaviorContext(target);
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auto* context = new BehaviorContext(source);
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context->unmanaged = true;
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context->caster = target;
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@ -496,7 +496,7 @@ void SkillComponent::HandleUnmanaged(const uint32_t behaviorId, const LWOOBJID t
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delete bitStream;
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delete context;
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delete context;
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}
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void SkillComponent::HandleUnCast(const uint32_t behaviorId, const LWOOBJID target)
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@ -158,8 +158,9 @@ public:
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* Computes a server-side skill calculation without an associated entity.
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* @param behaviorId the root behavior ID of the skill
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* @param target the explicit target of the skill
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* @param source the explicit source of the skill
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*/
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static void HandleUnmanaged(uint32_t behaviorId, LWOOBJID target);
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static void HandleUnmanaged(uint32_t behaviorId, LWOOBJID target, LWOOBJID source = LWOOBJID_EMPTY);
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/**
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* Computes a server-side skill uncast calculation without an associated entity.
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@ -61,6 +61,7 @@
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#include "SkillComponent.h"
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#include "VanityUtilities.h"
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#include "GameConfig.h"
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#include "ScriptedActivityComponent.h"
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void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
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std::string chatCommand;
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@ -384,6 +385,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "resurrect") {
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ScriptedActivityComponent* scriptedActivityComponent = dZoneManager::Instance()->GetZoneControlObject()->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent) { // check if user is in activity world and if so, they can't resurrect
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ChatPackets::SendSystemMessage(sysAddr, u"You cannot resurrect in an activity world.");
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return;
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}
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GameMessages::SendResurrect(entity);
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}
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@ -126,28 +126,8 @@ Packet* dServer::ReceiveFromMaster() {
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}
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//When we handle these packets in World instead dServer, we just return the packet's pointer.
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case MSG_MASTER_REQUEST_PERSISTENT_ID_RESPONSE: {
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return packet;
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break;
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}
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case MSG_MASTER_SESSION_KEY_RESPONSE: {
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return packet;
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break;
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}
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case MSG_MASTER_SHUTDOWN : {
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return packet;
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break;
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}
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case MSG_MASTER_AFFIRM_TRANSFER_REQUEST: {
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return packet;
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break;
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}
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default:
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mLogger->Log("Server", "Unknown packet ID from master: %i\n", packet->data[3]);
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return packet;
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}
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}
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}
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@ -20,7 +20,7 @@ void AgSpaceStuff::OnStartup(Entity* self) {
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self->SetVar(u"ShakeObject", ref->GetObjectID());
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self->AddTimer("ShipShakeIdle", 1.0f);
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self->AddTimer("ShipShakeIdle", 2.0f);
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self->SetVar(u"RandomTime", 10);
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}
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