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	Update includes
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		| @@ -3,19 +3,12 @@ | ||||
| #include "CDClientManager.h" | ||||
| #include "Game.h" | ||||
| #include "dLogger.h" | ||||
| #include <PacketUtils.h> | ||||
| #include <functional> | ||||
| #include "CDDestructibleComponentTable.h" | ||||
| #include "CDClientDatabase.h" | ||||
| #include <sstream> | ||||
| #include "dServer.h" | ||||
| #include "GameMessages.h" | ||||
| #include "EntityManager.h" | ||||
| #include "dZoneManager.h" | ||||
| #include "Zone.h" | ||||
| #include "Spawner.h" | ||||
| #include "UserManager.h" | ||||
| #include "dpWorld.h" | ||||
| #include "Player.h" | ||||
| #include "LUTriggers.h" | ||||
| #include "User.h" | ||||
| @@ -60,7 +53,6 @@ | ||||
| #include "ProximityMonitorComponent.h" | ||||
| #include "PropertyEntranceComponent.h" | ||||
| #include "ModelBehaviorComponent.h" | ||||
| #include "ZCompression.h" | ||||
| #include "PetComponent.h" | ||||
| #include "HavokVehiclePhysicsComponent.h" | ||||
| #include "PossessableComponent.h" | ||||
| @@ -81,15 +73,9 @@ | ||||
|  | ||||
| // Table includes | ||||
| #include "CDComponentsRegistryTable.h" | ||||
| #include "CDCurrencyTableTable.h" | ||||
| #include "CDMovementAIComponentTable.h" | ||||
| #include "CDProximityMonitorComponentTable.h" | ||||
| #include "CDRebuildComponentTable.h" | ||||
| #include "CDObjectSkillsTable.h" | ||||
| #include "CDObjectsTable.h" | ||||
| #include "CDScriptComponentTable.h" | ||||
| #include "CDSkillBehaviorTable.h" | ||||
| #include "CDZoneTableTable.h" | ||||
|  | ||||
| const std::vector<ComponentWhitelist> Entity::m_ComponentWhitelists = { | ||||
| 	{ // Unknown use case | ||||
|   | ||||
| @@ -1,17 +1,13 @@ | ||||
| #ifndef __ENTITY__H__ | ||||
| #define __ENTITY__H__ | ||||
|  | ||||
| #include <map> | ||||
| #include <functional> | ||||
| #include <typeinfo> | ||||
| #include <type_traits> | ||||
| #include <memory> | ||||
| #include <unordered_map> | ||||
| #include <vector> | ||||
|  | ||||
| #include "dCommonVars.h" | ||||
| #include "NiPoint3.h" | ||||
| #include "NiQuaternion.h" | ||||
| #include "LDFFormat.h" | ||||
| #include "eKillType.h" | ||||
|  | ||||
| namespace Loot { | ||||
| @@ -33,6 +29,7 @@ class Component; | ||||
| class Item; | ||||
| class Character; | ||||
| class EntityCallbackTimer; | ||||
| class LDFBaseData; | ||||
| enum class eTriggerEventType; | ||||
| enum class eGameMasterLevel : uint8_t; | ||||
| enum class eReplicaComponentType : uint32_t; | ||||
|   | ||||
| @@ -4,6 +4,8 @@ | ||||
| #error "Include Entity.h instead of Entity.tpp" | ||||
| #endif | ||||
|  | ||||
| #include "LDFFormat.h" | ||||
|  | ||||
| // Access definitions | ||||
| template <typename Cmpt> | ||||
| Cmpt* Entity::GetComponent() const { | ||||
|   | ||||
| @@ -183,7 +183,7 @@ void MovingPlatformComponent::StartPathing() { | ||||
| 	const auto travelNext = subComponent->mWaitTime + travelTime; | ||||
|  | ||||
| 	m_ParentEntity->AddCallbackTimer(travelTime, [subComponent, this] { | ||||
| 			m_ParentEntity>GetScript()->OnWaypointReached(m_ParentEntity, subComponent->mNextWaypointIndex); | ||||
| 			m_ParentEntity->GetScript()->OnWaypointReached(m_ParentEntity, subComponent->mNextWaypointIndex); | ||||
| 		}); | ||||
|  | ||||
| 	m_ParentEntity->AddCallbackTimer(travelNext, [this] { | ||||
|   | ||||
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