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add rotation behavior logic (not working correctly for multiple axes)
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@@ -871,5 +871,21 @@ namespace GameMessages {
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bool bIgnoreChecks{ false };
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};
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struct GetAngularVelocity : public GameMsg {
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GetAngularVelocity() : GameMsg(MessageType::Game::GET_ANGULAR_VELOCITY) {}
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NiPoint3 angVelocity{};
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};
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struct SetAngularVelocity : public GameMsg {
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SetAngularVelocity() : GameMsg(MessageType::Game::SET_ANGULAR_VELOCITY) {}
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NiPoint3 angVelocity{};
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bool bIgnoreDirtyFlags{};
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bool bForceFlagDirty{};
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};
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};
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#endif // GAMEMESSAGES_H
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