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add rotation behavior logic (not working correctly for multiple axes)
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@@ -61,6 +61,9 @@ public:
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*/
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void SetAngularVelocity(const NiPoint3& value) { m_AngularVelocity = value; m_DirtyVelocity = true; }
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bool OnSetAngularVelocity(GameMessages::GameMsg& msg);
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bool OnGetAngularVelocity(GameMessages::GameMsg& msg);
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/**
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* Returns the physics motion state
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* @return the physics motion state
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