feat(master): an edit mode flag on a private instance, down to its world server

CreatePrivateZone carries editMode as one more byte, written only when set, so
a plain private zone is sent as before. Master keeps it on the instance, starts
the world server with -editmode 1, and gives a private instance's replacement
(a reload or a live update) the same flag. Nothing sets it yet.

A capped string now skips the characters it cut, so what follows it is read
from the right place. A request to join a private instance that is still
starting is answered once its world server is ready, instead of at once with
an address nothing listens on yet.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-11-10 17:34:13 -06:00
parent 78b2c0f406
commit 4cf0909d52
12 changed files with 68 additions and 14 deletions

View File

@@ -387,7 +387,7 @@ const InstancePtr& InstanceManager::FindInstanceWithPrivate(LWOMAPID mapID, LWOI
return g_Empty;
}
const InstancePtr& InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password) {
const InstancePtr& InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password, const bool editMode) {
const auto& instance = FindPrivateInstance(password);
if (instance != nullptr) {
@@ -408,9 +408,10 @@ const InstancePtr& InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLO
uint32_t port = GetFreePort();
auto newInstance = make_unique<Instance>(mExternalIP, port, mapID, ++m_LastInstanceID, cloneID, maxPlayers, maxPlayers, true, password);
newInstance->SetIsEditMode(editMode);
//Start the actual process:
StartWorldServer(mapID, port, m_LastInstanceID, maxPlayers, cloneID);
StartWorldServer(mapID, port, m_LastInstanceID, maxPlayers, cloneID, editMode);
m_Instances.push_back(std::move(newInstance));
if (m_OnInstancesChanged) m_OnInstancesChanged();