mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
replaced a few more macro instances
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parent
cfb0826d22
commit
4c4ea2ae71
@ -19,7 +19,7 @@ void PropertyVendorComponent::OnUse(Entity* originator) {
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OnQueryPropertyData(originator, originator->GetSystemAddress());
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OnQueryPropertyData(originator, originator->GetSystemAddress());
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if (PropertyManagementComponent::Instance()->GetOwnerId() == LWOOBJID_EMPTY) {
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if (PropertyManagementComponent::Instance()->GetOwnerId() == LWOOBJID_EMPTY) {
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LOG("Property vendor opening!");
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Log::Info("Property vendor opening!");
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GameMessages::SendOpenPropertyVendor(m_Parent->GetObjectID(), originator->GetSystemAddress());
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GameMessages::SendOpenPropertyVendor(m_Parent->GetObjectID(), originator->GetSystemAddress());
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@ -37,7 +37,7 @@ void PropertyVendorComponent::OnBuyFromVendor(Entity* originator, const bool con
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if (PropertyManagementComponent::Instance() == nullptr) return;
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if (PropertyManagementComponent::Instance() == nullptr) return;
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if (PropertyManagementComponent::Instance()->Claim(originator->GetObjectID()) == false) {
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if (PropertyManagementComponent::Instance()->Claim(originator->GetObjectID()) == false) {
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LOG("FAILED TO CLAIM PROPERTY. PLAYER ID IS %llu", originator->GetObjectID());
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Log::Warn("FAILED TO CLAIM PROPERTY. PLAYER ID IS {}", originator->GetObjectID());
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return;
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return;
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}
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}
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@ -51,6 +51,5 @@ void PropertyVendorComponent::OnBuyFromVendor(Entity* originator, const bool con
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PropertyManagementComponent::Instance()->OnQueryPropertyData(originator, originator->GetSystemAddress());
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PropertyManagementComponent::Instance()->OnQueryPropertyData(originator, originator->GetSystemAddress());
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LOG("Fired event; (%d) (%i) (%i)", confirmed, lot, count);
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Log::Info("Fired event; ({}) ({}) ({})", confirmed, lot, count);
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}
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}
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@ -37,7 +37,7 @@ QuickBuildComponent::QuickBuildComponent(Entity* const entity) : Component{ enti
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if (positionAsVector.size() == 3 && activatorPositionValid) {
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if (positionAsVector.size() == 3 && activatorPositionValid) {
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m_ActivatorPosition = activatorPositionValid.value();
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m_ActivatorPosition = activatorPositionValid.value();
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} else {
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} else {
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LOG("Failed to find activator position for lot %i. Defaulting to parents position.", m_Parent->GetLOT());
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Log::Info("Failed to find activator position for lot {}. Defaulting to parent's position.", m_Parent->GetLOT());
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m_ActivatorPosition = m_Parent->GetPosition();
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m_ActivatorPosition = m_Parent->GetPosition();
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}
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}
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@ -432,7 +432,7 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
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characterComponent->SetCurrentActivity(eGameActivity::NONE);
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characterComponent->SetCurrentActivity(eGameActivity::NONE);
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characterComponent->TrackQuickBuildComplete();
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characterComponent->TrackQuickBuildComplete();
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} else {
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} else {
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LOG("Some user tried to finish the rebuild but they didn't have a character somehow.");
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Log::Warn("Some user tried to finish the rebuild but they didn't have a character somehow.");
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return;
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return;
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}
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}
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@ -77,7 +77,7 @@ void RacingControlComponent::OnPlayerLoaded(Entity* player) {
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m_LoadedPlayers++;
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m_LoadedPlayers++;
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LOG("Loading player %i",
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Log::Info("Loading player {}",
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m_LoadedPlayers);
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m_LoadedPlayers);
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m_LobbyPlayers.push_back(player->GetObjectID());
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m_LobbyPlayers.push_back(player->GetObjectID());
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}
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}
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@ -101,7 +101,7 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
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auto* item = inventoryComponent->FindItemByLot(8092);
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auto* item = inventoryComponent->FindItemByLot(8092);
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if (item == nullptr) {
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if (item == nullptr) {
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LOG("Failed to find item");
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Log::Warn("Failed to find item");
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auto* characterComponent = player->GetComponent<CharacterComponent>();
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auto* characterComponent = player->GetComponent<CharacterComponent>();
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if (characterComponent) {
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if (characterComponent) {
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@ -570,10 +570,10 @@ void RacingControlComponent::Update(float deltaTime) {
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// From the first 2 players loading in the rest have a max of 15 seconds
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// From the first 2 players loading in the rest have a max of 15 seconds
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// to load in, can raise this if it's too low
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// to load in, can raise this if it's too low
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if (m_LoadTimer >= 15) {
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if (m_LoadTimer >= 15) {
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LOG("Loading all players...");
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Log::Info("Loading all players...");
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for (size_t positionNumber = 0; positionNumber < m_LobbyPlayers.size(); positionNumber++) {
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for (size_t positionNumber = 0; positionNumber < m_LobbyPlayers.size(); positionNumber++) {
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LOG("Loading player now!");
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Log::Info("Loading player now!");
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auto* player =
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auto* player =
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Game::entityManager->GetEntity(m_LobbyPlayers[positionNumber]);
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Game::entityManager->GetEntity(m_LobbyPlayers[positionNumber]);
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@ -582,7 +582,7 @@ void RacingControlComponent::Update(float deltaTime) {
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return;
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return;
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}
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}
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LOG("Loading player now NOW!");
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Log::Info("Loading player now NOW!");
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LoadPlayerVehicle(player, positionNumber + 1, true);
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LoadPlayerVehicle(player, positionNumber + 1, true);
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@ -732,7 +732,7 @@ void RacingControlComponent::Update(float deltaTime) {
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m_Started = true;
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m_Started = true;
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LOG("Starting race");
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Log::Info("Starting race");
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Game::entityManager->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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@ -837,7 +837,7 @@ void RacingControlComponent::Update(float deltaTime) {
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if (player.bestLapTime == 0 || player.bestLapTime > lapTime) {
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if (player.bestLapTime == 0 || player.bestLapTime > lapTime) {
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player.bestLapTime = lapTime;
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player.bestLapTime = lapTime;
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LOG("Best lap time (%llu)", lapTime);
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Log::Info("Best lap time ({})", lapTime);
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}
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}
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auto* missionComponent =
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auto* missionComponent =
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@ -857,7 +857,7 @@ void RacingControlComponent::Update(float deltaTime) {
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player.raceTime = raceTime;
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player.raceTime = raceTime;
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LOG("Completed time %llu, %llu",
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Log::Info("Completed time {}, {}",
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raceTime, raceTime * 1000);
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raceTime, raceTime * 1000);
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LeaderboardManager::SaveScore(playerEntity->GetObjectID(), m_ActivityID, static_cast<float>(player.raceTime), static_cast<float>(player.bestLapTime), static_cast<float>(player.finished == 1));
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LeaderboardManager::SaveScore(playerEntity->GetObjectID(), m_ActivityID, static_cast<float>(player.raceTime), static_cast<float>(player.bestLapTime), static_cast<float>(player.finished == 1));
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@ -871,11 +871,11 @@ void RacingControlComponent::Update(float deltaTime) {
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}
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}
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}
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}
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LOG("Lapped (%i) in (%llu)", player.lap,
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Log::Info("Lapped ({}) in ({})", player.lap,
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lapTime);
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lapTime);
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}
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}
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LOG("Reached point (%i)/(%i)", player.respawnIndex,
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Log::Info("Reached point ({})/({})", player.respawnIndex,
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path->pathWaypoints.size());
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path->pathWaypoints.size());
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break;
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break;
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@ -176,6 +176,6 @@ float RenderComponent::DoAnimation(Entity* self, const std::string& animation, b
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}
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}
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}
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}
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if (sendAnimation) GameMessages::SendPlayAnimation(self, GeneralUtils::ASCIIToUTF16(animation), priority, scale);
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if (sendAnimation) GameMessages::SendPlayAnimation(self, GeneralUtils::ASCIIToUTF16(animation), priority, scale);
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if (returnlength == 0.0f) LOG("WARNING: Unable to find animation {:s} for lot {:d} in any group.", animation, self->GetLOT());
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if (returnlength == 0.0f) Log::Warn("Unable to find animation {} for lot {} in any group.", animation, self->GetLOT());
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return returnlength;
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return returnlength;
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}
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}
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@ -57,7 +57,7 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOMAPID mapId,
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auto* rocket = characterComponent->GetRocket(originator);
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auto* rocket = characterComponent->GetRocket(originator);
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if (!rocket) {
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if (!rocket) {
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LOG("Unable to find rocket!");
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Log::Warn("Unable to find rocket!");
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return;
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return;
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}
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}
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@ -55,7 +55,7 @@ void SkillComponent::SyncPlayerSkill(const uint32_t skillUid, const uint32_t syn
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const auto index = this->m_managedBehaviors.find(skillUid);
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const auto index = this->m_managedBehaviors.find(skillUid);
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if (index == this->m_managedBehaviors.end()) {
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if (index == this->m_managedBehaviors.end()) {
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LOG("Failed to find skill with uid (%i)!", skillUid, syncId);
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Log::Warn("Failed to find skill with uid ({})!", skillUid, syncId);
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return;
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return;
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}
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}
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@ -80,7 +80,7 @@ void SkillComponent::SyncPlayerProjectile(const LWOOBJID projectileId, RakNet::B
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}
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}
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if (index == -1) {
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if (index == -1) {
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LOG("Failed to find projectile id (%llu)!", projectileId);
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Log::Warn("Failed to find projectile id ({})!", projectileId);
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return;
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return;
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}
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}
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@ -94,7 +94,7 @@ void SkillComponent::SyncPlayerProjectile(const LWOOBJID projectileId, RakNet::B
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auto result = query.execQuery();
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auto result = query.execQuery();
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if (result.eof()) {
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if (result.eof()) {
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LOG("Failed to find skill id for (%i)!", sync_entry.lot);
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Log::Warn("Failed to find skill id for ({})!", sync_entry.lot);
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return;
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return;
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}
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}
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@ -396,7 +396,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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if (other == nullptr) {
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if (other == nullptr) {
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if (entry.branchContext.target != LWOOBJID_EMPTY) {
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if (entry.branchContext.target != LWOOBJID_EMPTY) {
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LOG("Invalid projectile target (%llu)!", entry.branchContext.target);
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Log::Warn("Invalid projectile target ({})!", entry.branchContext.target);
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}
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}
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return;
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return;
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@ -408,7 +408,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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auto result = query.execQuery();
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auto result = query.execQuery();
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if (result.eof()) {
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if (result.eof()) {
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LOG("Failed to find skill id for (%i)!", entry.lot);
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Log::Warn("Failed to find skill id for ({})!", entry.lot);
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return;
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return;
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}
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}
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@ -199,7 +199,7 @@ bool VendorComponent::SetupItem(LOT item) {
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auto itemComponentID = compRegistryTable->GetByIDAndType(item, eReplicaComponentType::ITEM, -1);
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auto itemComponentID = compRegistryTable->GetByIDAndType(item, eReplicaComponentType::ITEM, -1);
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if (itemComponentID == -1) {
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if (itemComponentID == -1) {
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LOG("Attempted to add item %i with ItemComponent ID -1 to vendor %i inventory. Not adding item!", itemComponentID, m_Parent->GetLOT());
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Log::Warn("Attempted to add item {} with ItemComponent ID -1 to vendor {} inventory. Not adding item!", itemComponentID, m_Parent->GetLOT());
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return false;
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return false;
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}
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}
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