mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
feat: add further MovementAI skeleton (#1499)
* add movement ai skeleton Zone loading code is tested to load and read the correct values using logs. other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed. * format
This commit is contained in:
@@ -13,6 +13,14 @@ namespace LUTriggers {
|
||||
|
||||
class Level;
|
||||
|
||||
enum class eWaypointCommandType : uint32_t;
|
||||
|
||||
struct WaypointCommand {
|
||||
eWaypointCommandType command;
|
||||
std::string data;
|
||||
};
|
||||
|
||||
|
||||
struct SceneRef {
|
||||
std::string filename;
|
||||
uint32_t id;
|
||||
@@ -69,6 +77,7 @@ struct PathWaypoint {
|
||||
RacingPathWaypoint racing;
|
||||
float speed;
|
||||
std::vector<LDFBaseData*> config;
|
||||
std::vector<WaypointCommand> commands;
|
||||
};
|
||||
|
||||
enum class PathType : uint32_t {
|
||||
|
Reference in New Issue
Block a user