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feat: add further MovementAI skeleton (#1499)
* add movement ai skeleton Zone loading code is tested to load and read the correct values using logs. other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed. * format
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@@ -44,6 +44,12 @@ private:
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void HandleResetSpawnerNetwork(std::string args);
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void HandleDestroySpawnerNetworkObjects(std::string args);
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void HandleActivatePhysics(Entity* targetEntity, std::string args);
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void HandleTurnAroundOnPath(Entity* targetEntity);
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void HandleGoForwardOnPath(Entity* targetEntity);
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void HandleGoBackwardOnPath(Entity* targetEntity);
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void HandleStopPathing(Entity* targetEntity);
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void HandleStartPathing(Entity* targetEntity);
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void HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray);
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LUTriggers::Trigger* m_Trigger;
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};
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