feat: keep every brick by brick save before it is split into models

The save is stored as the client sent it in the new ugc_unsplit table, and each model split from it points back to it (ugc.unsplit_id), so the whole build can be looked at or restored later. A save is kept while any model split from it exists: deleting models removes saves no model points to any more, and deleting a character removes its saves.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-16 20:46:33 -05:00
parent d870207a9f
commit 4bbf22f912
12 changed files with 78 additions and 13 deletions

View File

@@ -71,6 +71,7 @@ void SQLiteDatabase::DeleteCharacter(const LWOOBJID characterId) {
ExecuteDelete("DELETE FROM properties_contents WHERE property_id IN (SELECT id FROM properties WHERE owner_id=?);", characterId);
ExecuteDelete("DELETE FROM properties WHERE owner_id=?;", characterId);
ExecuteDelete("DELETE FROM ugc WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM ugc_unsplit WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM activity_log WHERE character_id=?;", characterId);
ExecuteDelete("DELETE FROM mail WHERE receiver_id=?;", characterId);
ExecuteDelete("DELETE FROM ignore_list WHERE player_id=? OR ignored_player_id=?;", characterId, characterId);