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add migration
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@@ -2576,18 +2576,6 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
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TODO Apparently the bricks are supposed to be taken via MoveInventoryBatch?
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*/
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////Decompress the SD0 from the client so we can process the lxfml properly
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//uint8_t* outData = new uint8_t[327680];
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//int32_t error;
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//int32_t size = ZCompression::Decompress(inData, lxfmlSize, outData, 327680, error);
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//if (size == -1) {
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// LOG("Failed to decompress LXFML: (%i)", error);
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// return;
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//}
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//
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//std::string lxfml(reinterpret_cast<char*>(outData), size); //std::string version of the decompressed data!
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//Now, the cave of dragons:
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//We runs this in async because the http library here is blocking, meaning it'll halt the thread.
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