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add migration
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30
dDatabase/ModelNormalizeMigration.cpp
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30
dDatabase/ModelNormalizeMigration.cpp
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#include "ModelNormalizeMigration.h"
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#include "Database.h"
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#include "Lxfml.h"
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#include "Sd0.h"
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void ModelNormalizeMigration::Run() {
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const auto oldCommit = Database::Get()->GetAutoCommit();
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Database::Get()->SetAutoCommit(false);
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for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
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const auto model = Database::Get()->GetModel(modelID);
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// only BBB models (lot 14) and models with a position of NiPoint3::ZERO need to have their position fixed.
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if (model.position != NiPoint3Constant::ZERO || model.lot != 14) continue;
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Sd0 sd0(lxfmlData);
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const auto asStr = sd0.GetAsStringUncompressed();
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const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr);
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if (newCenter == NiPoint3Constant::ZERO) {
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LOG("Failed to update model %llu due to failure reading xml.");
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continue;
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}
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LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
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sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
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auto asStream = sd0.GetAsStream();
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Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
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Database::Get()->UpdateUgcModelData(id, asStream);
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}
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Database::Get()->SetAutoCommit(oldCommit);
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}
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