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feat: add missing force field, jetpack NPC and Skullkin volume scripts
Ported from the live server scripts that ship with the client: - scripts\ai\LS\ForceFieldEffect.lua (LEGO Club and Starbase 3001 force fields): plays effect 3671 "cast" on whatever touches the phantom. - scripts\ai\NP\L_NPC_NP_JETPACK_GUY.lua (jetpack ambient NPCs): plays the object's "launch" effect when used. - scripts\02_server\Map\AM\L_SKELETON_SPAWNER_VOLUME.lua (Crux Prime Skullkin area): with 10 or more players in the volume the Skullkin engineer, miner and patroller networks maintain 2/6/6 instead of 1/4/4, with a 60 second cooldown between changes and a catch-up check when it ends. Only players are counted, and the count never goes below zero. WBL_Enemy_Grabbler.lua only sets wander variables for the old Lua movement AI, so it joins the other alpha wander scripts in the excluded list instead of logging as missing. Refs #746 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -136,6 +136,8 @@
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#include "FvHorsemenTrigger.h"
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#include "FvFlyingCreviceDragon.h"
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#include "FvDragonInstanceServer.h"
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#include "ForceFieldEffect.h"
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#include "NpcNpJetpackGuy.h"
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#include "FvMaelstromDragon.h"
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#include "DragonRonin.h"
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#include "FvDragonSmashingGolemQb.h"
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@@ -251,6 +253,7 @@
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#include "AmDarklingDragon.h"
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#include "AmBlueX.h"
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#include "AmTeapotServer.h"
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#include "AmSkeletonSpawnerVolume.h"
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#include "WanderingVendor.h"
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// NJ Scripts
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@@ -608,6 +611,7 @@ namespace {
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{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua", []() {return new BaseEnemyApe();}},
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{"scripts\\02_server\\Map\\AM\\L_BLUE_X.lua", []() {return new AmBlueX();}},
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{"scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua", []() {return new AmTeapotServer();}},
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{"scripts\\02_server\\Map\\AM\\L_SKELETON_SPAWNER_VOLUME.lua", []() {return new AmSkeletonSpawnerVolume();}},
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//Ninjago
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{"scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua", []() {return new NjGarmadonCelebration();}},
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@@ -723,6 +727,8 @@ namespace {
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{"scripts\\equipmenttriggers\\ImaginationBackPack.lua", []() {return new ImaginationBackPack();}},
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{"scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON_INSTANCE_ACTOR.lua", [](){return new RegisterWithZoneControl();}},
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{"scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON_INSTANCE_EFFECT.lua", [](){return new RegisterWithZoneControl();}},
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{"scripts\\ai\\LS\\ForceFieldEffect.lua", []() {return new ForceFieldEffect();}},
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{"scripts\\ai\\NP\\L_NPC_NP_JETPACK_GUY.lua", []() {return new NpcNpJetpackGuy();}},
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};
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std::set<std::string> g_ExcludedScripts = {
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@@ -749,6 +755,7 @@ namespace {
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"scripts\\ai\\GENERAL\\L_NPC_GENERIC_MOVEMENT.lua", // Really old alpha script
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"scripts\\zone\\LUPs\\DeepFreeze Intro\\WBL_Enemy_Beaver.lua", // Really old alpha script
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"scripts\\ai\\GENERAL\\L_NPC_GENERIC_WANDER_SMALL.lua", // Really old alpha script
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"scripts\\zone\\LUPs\\Moonbase Intro\\WBL_Enemy_Grabbler.lua", // Really old alpha script, only sets wander variables
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"scripts\\ai\\NP\\L_NPC_NP_OLD_MAN_SHERLAND.lua", // This NPC doesn't even exist in modern crux, the only place this is used...
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"scripts\\02_server\\Map\\General\\L_SIMPLE_MOVER_SWITCH.lua", // This platform does not exist even when moved manually on a client
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};
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