mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-11 18:48:26 +00:00
fix: racing meta missions and undefined behavior in mission progression
Tested that missions can still be completed Tested that racing meta tasks are now actually possible TODO: Tested that old characters with incomplete meta missions are brought up to speed with their current progress
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@@ -20,7 +20,8 @@ enum class eCharacterVersion : uint32_t {
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NJ_JAYMISSIONS,
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NEXUS_FORCE_EXPLORER, // Fixes pet ids in player inventories
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PET_IDS, // Fixes pet ids in player inventories
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UP_TO_DATE, // will become INVENTORY_PERSISTENT_IDS
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INVENTORY_PERSISTENT_IDS, // Fixes racing meta missions
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UP_TO_DATE, // will become RACING_META_MISSIONS
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};
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#endif //!__ECHARACTERVERSION__H__
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@@ -3,6 +3,7 @@
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* Copyright 2019
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*/
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#include <ranges>
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#include <sstream>
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#include <string>
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@@ -71,7 +72,7 @@ eMissionState MissionComponent::GetMissionState(const uint32_t missionId) const
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}
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const std::unordered_map<uint32_t, Mission*>& MissionComponent::GetMissions() const {
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const std::map<uint32_t, Mission*>& MissionComponent::GetMissions() const {
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return m_Missions;
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}
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@@ -149,7 +150,7 @@ void MissionComponent::Progress(eMissionTaskType type, int32_t value, LWOOBJID a
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}
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for (const auto& [id, mission] : m_Missions) {
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if (!mission || std::find(acceptedAchievements.begin(), acceptedAchievements.end(), mission->GetMissionId()) != acceptedAchievements.end()) continue;
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if (!mission || std::ranges::find(acceptedAchievements, mission->GetMissionId()) != acceptedAchievements.end()) continue;
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if (mission->IsAchievement() && ignoreAchievements) continue;
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@@ -747,3 +748,30 @@ bool MissionComponent::OnMissionNeedsLot(GameMessages::GameMsg& msg) {
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const auto& needMsg = static_cast<GameMessages::MissionNeedsLot&>(msg);
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return RequiresItem(needMsg.item);
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}
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void MissionComponent::FixRacingMetaMissions() {
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for (const auto mission : m_Missions | std::views::values) {
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if (!mission || mission->IsComplete()) continue;
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for (const auto task : mission->GetTasks()) {
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if (!task) continue;
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// has to be a racing meta mission and have a taskparam1 of 4
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if (task->GetType() != eMissionTaskType::RACING || !task->GetClientInfo().taskParam1.starts_with("4")) continue;
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// Each target is racing mission that needs to be completed.
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// If its completed, progress the meta task by 1.
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uint32_t progress = 0;
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for (const auto& target : task->GetAllTargets()) {
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if (target == 0) continue;
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auto* racingMission = GetMission(target);
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if (racingMission && racingMission->IsComplete()) {
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progress++;
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}
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}
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task->SetProgress(progress);
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}
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// in case the mission is actually complete, give them the rewards
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mission->CheckCompletion();
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}
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}
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@@ -38,7 +38,7 @@ public:
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* Returns all the missions for this entity, mapped by mission ID
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* @return the missions for this entity, mapped by mission ID
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*/
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const std::unordered_map<uint32_t, Mission*>& GetMissions() const;
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const std::map<uint32_t, Mission*>& GetMissions() const;
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/**
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* Returns the mission for the given mission ID, if it exists
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@@ -170,6 +170,8 @@ public:
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bool HasMission(uint32_t missionId);
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void ResetMission(const int32_t missionId);
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void FixRacingMetaMissions();
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private:
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bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
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bool OnGetMissionState(GameMessages::GameMsg& msg);
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@@ -177,7 +179,7 @@ private:
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/**
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* All the missions owned by this entity, mapped by mission ID
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*/
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std::unordered_map<uint32_t, Mission*> m_Missions;
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std::map<uint32_t, Mission*> m_Missions;
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/**
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* All the collectibles currently collected by the entity
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@@ -407,9 +407,7 @@ void Mission::Catchup() {
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task->Progress(target);
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}
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}
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}
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if (type == eMissionTaskType::PLAYER_FLAG) {
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} else if (type == eMissionTaskType::PLAYER_FLAG) {
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for (int32_t target : task->GetAllTargets()) {
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const auto flag = GetCharacter()->GetPlayerFlag(target);
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@@ -423,6 +421,24 @@ void Mission::Catchup() {
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break;
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}
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}
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} else if (type == eMissionTaskType::RACING) {
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// check if its a racing meta task ("4") and then set its progress to the current completed missions in all tasks
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const auto& clientInfo = task->GetClientInfo();
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if (clientInfo.taskParam1.starts_with("4")) {
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// Each target is racing mission that needs to be completed.
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// If its completed, progress the meta task by 1.
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// at the end set the task progress to avoid sending excess msgs across the wire
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uint32_t progress = 0;
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for (const auto& target : task->GetAllTargets()) {
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if (target == 0) continue;
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auto* racingMission = m_MissionComponent->GetMission(target);
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if (racingMission != nullptr && racingMission->IsComplete()) {
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progress++;
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}
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}
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task->SetProgress(progress);
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}
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}
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}
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}
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@@ -92,7 +92,7 @@ PrerequisiteExpression::PrerequisiteExpression(const std::string& str) {
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}
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bool PrerequisiteExpression::Execute(const std::unordered_map<uint32_t, Mission*>& missions) const {
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bool PrerequisiteExpression::Execute(const std::map<uint32_t, Mission*>& missions) const {
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auto a = this->a == 0;
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auto b = this->b == nullptr;
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@@ -129,7 +129,7 @@ PrerequisiteExpression::~PrerequisiteExpression() {
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}
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bool MissionPrerequisites::CanAccept(const uint32_t missionId, const std::unordered_map<uint32_t, Mission*>& missions) {
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bool MissionPrerequisites::CanAccept(const uint32_t missionId, const std::map<uint32_t, Mission*>& missions) {
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const auto& missionIndex = missions.find(missionId);
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if (missionIndex != missions.end()) {
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@@ -155,7 +155,7 @@ bool MissionPrerequisites::CanAccept(const uint32_t missionId, const std::unorde
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return CheckPrerequisites(missionId, missions);
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}
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bool MissionPrerequisites::CheckPrerequisites(uint32_t missionId, const std::unordered_map<uint32_t, Mission*>& missions) {
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bool MissionPrerequisites::CheckPrerequisites(uint32_t missionId, const std::map<uint32_t, Mission*>& missions) {
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const auto& index = expressions.find(missionId);
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if (index != expressions.end()) {
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return index->second->Execute(missions);
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@@ -21,7 +21,7 @@ public:
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* @param missions the list of missions to check the prerequisites against (f.e. whether they're completed)
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* @return whether or not all the prerequisites are met
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*/
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bool Execute(const std::unordered_map<uint32_t, Mission*>& missions) const;
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bool Execute(const std::map<uint32_t, Mission*>& missions) const;
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explicit PrerequisiteExpression(const std::string& str);
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~PrerequisiteExpression();
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@@ -40,7 +40,7 @@ public:
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* @param missions the mission inventory to check the prerequisites against
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* @return whether or not the mission identified by the specified ID can be accepted
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*/
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static bool CanAccept(uint32_t missionId, const std::unordered_map<uint32_t, Mission*>& missions);
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static bool CanAccept(uint32_t missionId, const std::map<uint32_t, Mission*>& missions);
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private:
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/**
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@@ -54,5 +54,5 @@ private:
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* @param missions the mission inventory to check the prerequisites against
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* @return whether or not the mission identified by the specified ID can be accepted
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*/
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static bool CheckPrerequisites(uint32_t missionId, const std::unordered_map<uint32_t, Mission*>& missions);
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static bool CheckPrerequisites(uint32_t missionId, const std::map<uint32_t, Mission*>& missions);
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};
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@@ -1118,6 +1118,11 @@ void HandlePacket(Packet* packet) {
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levelComponent->SetCharacterVersion(eCharacterVersion::UP_TO_DATE);
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[[fallthrough]];
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}
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case eCharacterVersion::INVENTORY_PERSISTENT_IDS: {
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LOG("Fixing racing meta missions");
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missionComponent->FixRacingMetaMissions();
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[[fallthrough]];
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}
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case eCharacterVersion::UP_TO_DATE:
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break;
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}
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