fix: racing meta missions and undefined behavior in mission progression

Tested that missions can still be completed
Tested that racing meta tasks are now actually possible
TODO: Tested that old characters with incomplete meta missions are brought up to speed with their current progress
This commit is contained in:
David Markowitz
2025-11-19 22:18:57 -08:00
parent a713216540
commit 4a9971d182
7 changed files with 66 additions and 14 deletions

View File

@@ -407,9 +407,7 @@ void Mission::Catchup() {
task->Progress(target);
}
}
}
if (type == eMissionTaskType::PLAYER_FLAG) {
} else if (type == eMissionTaskType::PLAYER_FLAG) {
for (int32_t target : task->GetAllTargets()) {
const auto flag = GetCharacter()->GetPlayerFlag(target);
@@ -423,6 +421,24 @@ void Mission::Catchup() {
break;
}
}
} else if (type == eMissionTaskType::RACING) {
// check if its a racing meta task ("4") and then set its progress to the current completed missions in all tasks
const auto& clientInfo = task->GetClientInfo();
if (clientInfo.taskParam1.starts_with("4")) {
// Each target is racing mission that needs to be completed.
// If its completed, progress the meta task by 1.
// at the end set the task progress to avoid sending excess msgs across the wire
uint32_t progress = 0;
for (const auto& target : task->GetAllTargets()) {
if (target == 0) continue;
auto* racingMission = m_MissionComponent->GetMission(target);
if (racingMission != nullptr && racingMission->IsComplete()) {
progress++;
}
}
task->SetProgress(progress);
}
}
}
}