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Add support for packed clients (#802)
* First iteration of pack reader and interface * Fix memory leak and remove logs * Complete packed asset interface and begin on file loading replacement * Implement proper BinaryIO error * Improve AssetMemoryBuffer for reading and implement more reading * Repair more file loading code and improve how navmeshes are loaded * Missing checks implementation * Revert addition of Manifest class and migration changes * Resolved all feedback.
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@@ -225,9 +225,9 @@ private:
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std::map<LWOSCENEID, uint32_t, mapCompareLwoSceneIDs> m_MapRevisions; //rhs is the revision!
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//private ("helper") functions:
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void LoadScene(std::ifstream& file);
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void LoadScene(std::istream& file);
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std::vector<LUTriggers::Trigger*> LoadLUTriggers(std::string triggerFile, LWOSCENEID sceneID);
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void LoadSceneTransition(std::ifstream& file);
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SceneTransitionInfo LoadSceneTransitionInfo(std::ifstream& file);
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void LoadPath(std::ifstream& file);
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void LoadSceneTransition(std::istream& file);
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SceneTransitionInfo LoadSceneTransitionInfo(std::istream& file);
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void LoadPath(std::istream& file);
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};
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