Add support for packed clients (#802)

* First iteration of pack reader and interface

* Fix memory leak and remove logs

* Complete packed asset interface and begin on file loading replacement

* Implement proper BinaryIO error

* Improve AssetMemoryBuffer for reading and implement more reading

* Repair more file loading code and improve how navmeshes are loaded

* Missing checks implementation

* Revert addition of Manifest class and migration changes

* Resolved all feedback.
This commit is contained in:
Jett
2022-11-01 18:21:26 +00:00
committed by GitHub
parent 971e0fb3b6
commit 4a6f3e44ee
28 changed files with 690 additions and 81 deletions

View File

@@ -13,17 +13,22 @@
#include "EntityManager.h"
#include "CDFeatureGatingTable.h"
#include "CDClientManager.h"
#include "AssetManager.h"
Level::Level(Zone* parentZone, const std::string& filepath) {
m_ParentZone = parentZone;
std::ifstream file(filepath, std::ios_base::in | std::ios_base::binary);
if (file) {
ReadChunks(file);
} else {
auto buffer = Game::assetManager->GetFileAsBuffer(filepath.c_str());
if (!buffer.m_Success) {
Game::logger->Log("Level", "Failed to load %s", filepath.c_str());
return;
}
file.close();
std::istream file(&buffer);
ReadChunks(file);
buffer.close();
}
Level::~Level() {
@@ -41,7 +46,7 @@ const void Level::PrintAllObjects() {
}
}
void Level::ReadChunks(std::ifstream& file) {
void Level::ReadChunks(std::istream& file) {
const uint32_t CHNK_HEADER = ('C' + ('H' << 8) + ('N' << 16) + ('K' << 24));
while (!file.eof()) {
@@ -139,7 +144,7 @@ void Level::ReadChunks(std::ifstream& file) {
}
}
void Level::ReadFileInfoChunk(std::ifstream& file, Header& header) {
void Level::ReadFileInfoChunk(std::istream& file, Header& header) {
FileInfoChunk* fi = new FileInfoChunk;
BinaryIO::BinaryRead(file, fi->version);
BinaryIO::BinaryRead(file, fi->revision);
@@ -152,7 +157,7 @@ void Level::ReadFileInfoChunk(std::ifstream& file, Header& header) {
if (header.fileInfo->revision == 3452816845 && m_ParentZone->GetZoneID().GetMapID() == 1100) header.fileInfo->revision = 26;
}
void Level::ReadSceneObjectDataChunk(std::ifstream& file, Header& header) {
void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
SceneObjectDataChunk* chunk = new SceneObjectDataChunk;
uint32_t objectsCount = 0;
BinaryIO::BinaryRead(file, objectsCount);

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@@ -67,7 +67,7 @@ private:
Zone* m_ParentZone;
//private functions:
void ReadChunks(std::ifstream& file);
void ReadFileInfoChunk(std::ifstream& file, Header& header);
void ReadSceneObjectDataChunk(std::ifstream& file, Header& header);
void ReadChunks(std::istream& file);
void ReadFileInfoChunk(std::istream& file, Header& header);
void ReadSceneObjectDataChunk(std::istream& file, Header& header);
};

View File

@@ -7,6 +7,7 @@
#include "GeneralUtils.h"
#include "BinaryIO.h"
#include "AssetManager.h"
#include "CDClientManager.h"
#include "CDZoneTableTable.h"
#include "Spawner.h"
@@ -40,7 +41,8 @@ void Zone::LoadZoneIntoMemory() {
m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
if (m_ZoneFilePath == "ERR") return;
std::ifstream file(m_ZoneFilePath, std::ios::binary);
AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer(m_ZoneFilePath.c_str());
std::istream file(&buffer);
if (file) {
BinaryIO::BinaryRead(file, m_ZoneFileFormatVersion);
@@ -144,17 +146,13 @@ void Zone::LoadZoneIntoMemory() {
}
}
//m_PathData.resize(m_PathDataLength);
//file.read((char*)&m_PathData[0], m_PathDataLength);
}
} else {
Game::logger->Log("Zone", "Failed to open: %s", m_ZoneFilePath.c_str());
}
m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
file.close();
buffer.close();
}
std::string Zone::GetFilePathForZoneID() {
@@ -162,7 +160,7 @@ std::string Zone::GetFilePathForZoneID() {
CDZoneTableTable* zoneTable = CDClientManager::Instance()->GetTable<CDZoneTableTable>("ZoneTable");
const CDZoneTable* zone = zoneTable->Query(this->GetZoneID().GetMapID());
if (zone != nullptr) {
std::string toReturn = "./res/maps/" + zone->zoneName;
std::string toReturn = "maps/" + zone->zoneName;
std::transform(toReturn.begin(), toReturn.end(), toReturn.begin(), ::tolower);
return toReturn;
}
@@ -222,7 +220,7 @@ const void Zone::PrintAllGameObjects() {
}
}
void Zone::LoadScene(std::ifstream& file) {
void Zone::LoadScene(std::istream& file) {
SceneRef scene;
scene.level = nullptr;
LWOSCENEID lwoSceneID(LWOZONEID_INVALID, 0);
@@ -264,10 +262,17 @@ void Zone::LoadScene(std::ifstream& file) {
std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile, LWOSCENEID sceneID) {
std::vector<LUTriggers::Trigger*> lvlTriggers;
std::ifstream file(m_ZonePath + triggerFile);
auto buffer = Game::assetManager->GetFileAsBuffer((m_ZonePath + triggerFile).c_str());
if (!buffer.m_Success) return lvlTriggers;
std::istream file(&buffer);
std::stringstream data;
data << file.rdbuf();
buffer.close();
if (data.str().size() == 0) return lvlTriggers;
tinyxml2::XMLDocument* doc = new tinyxml2::XMLDocument();
@@ -336,7 +341,7 @@ const Path* Zone::GetPath(std::string name) const {
return nullptr;
}
void Zone::LoadSceneTransition(std::ifstream& file) {
void Zone::LoadSceneTransition(std::istream& file) {
SceneTransition sceneTrans;
if (m_ZoneFileFormatVersion < Zone::ZoneFileFormatVersion::Auramar) {
uint8_t length;
@@ -355,14 +360,14 @@ void Zone::LoadSceneTransition(std::ifstream& file) {
m_SceneTransitions.push_back(sceneTrans);
}
SceneTransitionInfo Zone::LoadSceneTransitionInfo(std::ifstream& file) {
SceneTransitionInfo Zone::LoadSceneTransitionInfo(std::istream& file) {
SceneTransitionInfo info;
BinaryIO::BinaryRead(file, info.sceneID);
BinaryIO::BinaryRead(file, info.position);
return info;
}
void Zone::LoadPath(std::ifstream& file) {
void Zone::LoadPath(std::istream& file) {
// Currently only spawner (type 4) paths are supported
Path path = Path();

View File

@@ -225,9 +225,9 @@ private:
std::map<LWOSCENEID, uint32_t, mapCompareLwoSceneIDs> m_MapRevisions; //rhs is the revision!
//private ("helper") functions:
void LoadScene(std::ifstream& file);
void LoadScene(std::istream& file);
std::vector<LUTriggers::Trigger*> LoadLUTriggers(std::string triggerFile, LWOSCENEID sceneID);
void LoadSceneTransition(std::ifstream& file);
SceneTransitionInfo LoadSceneTransitionInfo(std::ifstream& file);
void LoadPath(std::ifstream& file);
void LoadSceneTransition(std::istream& file);
SceneTransitionInfo LoadSceneTransitionInfo(std::istream& file);
void LoadPath(std::istream& file);
};