chore: Assorted pet improvements (#1402)

* Assorted pet improvements

* remove unecessary include

* updates to address some feedback

* fixed database code for testing

* Removed reference member (for now)

* Removed cmake flag
This commit is contained in:
jadebenn
2024-01-08 17:32:09 -06:00
committed by GitHub
parent fbdcc17bb5
commit 4a50c60559
19 changed files with 245 additions and 63 deletions

View File

@@ -94,6 +94,7 @@
#include "eReplicaComponentType.h"
#include "eClientMessageType.h"
#include "eGameMessageType.h"
#include "ePetAbilityType.h"
#include "ActivityManager.h"
#include "CDComponentsRegistryTable.h"
@@ -3516,14 +3517,14 @@ void GameMessages::SendClientExitTamingMinigame(LWOOBJID objectId, bool bVolunta
SEND_PACKET;
}
void GameMessages::SendShowPetActionButton(LWOOBJID objectId, int32_t buttonLabel, bool bShow, const SystemAddress& sysAddr) {
void GameMessages::SendShowPetActionButton(const LWOOBJID objectId, const ePetAbilityType petAbility, const bool bShow, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(eGameMessageType::SHOW_PET_ACTION_BUTTON);
bitStream.Write(buttonLabel);
bitStream.Write(petAbility);
bitStream.Write(bShow);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;

View File

@@ -32,6 +32,7 @@ enum class eObjectWorldState : uint32_t;
enum class eTerminateType : uint32_t;
enum class eControlScheme : uint32_t;
enum class eStateChangeType : uint32_t;
enum class ePetAbilityType : uint32_t;
enum class ePetTamingNotifyType : uint32_t;
enum class eUseItemResponse : uint32_t;
enum class eQuickBuildFailReason : uint32_t;
@@ -386,7 +387,7 @@ namespace GameMessages {
void SendClientExitTamingMinigame(LWOOBJID objectId, bool bVoluntaryExit, const SystemAddress& sysAddr);
void SendShowPetActionButton(LWOOBJID objectId, int32_t buttonLabel, bool bShow, const SystemAddress& sysAddr);
void SendShowPetActionButton(const LWOOBJID objectId, const ePetAbilityType petAbility, const bool bShow, const SystemAddress& sysAddr);
void SendPlayEmote(LWOOBJID objectId, int32_t emoteID, LWOOBJID target, const SystemAddress& sysAddr);