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feat: WaypointReached notification for MovementAI and don't move the AI when its not built (#1844)
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@@ -209,6 +209,8 @@ public:
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*/
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static float GetBaseSpeed(LOT lot);
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bool IsPaused() const { return m_Paused; }
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private:
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/**
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@@ -323,6 +325,9 @@ private:
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NiPoint3 m_SavedVelocity;
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bool m_IsBounced{};
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// The number of waypoints that were on the path in the call to SetPath
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uint32_t m_CurrentPathWaypointCount{ 0 };
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};
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#endif // MOVEMENTAICOMPONENT_H
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