fix: backwards names

This commit is contained in:
David Markowitz 2025-04-25 16:55:31 -07:00
parent b31f9670d1
commit 4930fb93b3

View File

@ -112,23 +112,23 @@ void ChatPackets::AchievementNotify::Serialize(RakNet::BitStream& bitstream) con
bitstream.Write<uint64_t>(0); // Packing bitstream.Write<uint64_t>(0); // Packing
bitstream.Write<uint32_t>(0); // Packing bitstream.Write<uint32_t>(0); // Packing
bitstream.Write<uint8_t>(0); // Packing bitstream.Write<uint8_t>(0); // Packing
bitstream.Write(targetPlayerName); bitstream.Write(earnerName);
bitstream.Write<uint64_t>(0); // Packing / No way to know meaning because of not enough data. bitstream.Write<uint64_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write<uint32_t>(0); // Packing / No way to know meaning because of not enough data. bitstream.Write<uint32_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write<uint16_t>(0); // Packing / No way to know meaning because of not enough data. bitstream.Write<uint16_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write<uint8_t>(0); // Packing / No way to know meaning because of not enough data. bitstream.Write<uint8_t>(0); // Packing / No way to know meaning because of not enough data.
bitstream.Write(missionEmailID); bitstream.Write(missionEmailID);
bitstream.Write(earningPlayerID); bitstream.Write(earningPlayerID);
bitstream.Write(earnerName); bitstream.Write(targetPlayerName);
} }
bool ChatPackets::AchievementNotify::Deserialize(RakNet::BitStream& bitstream) { bool ChatPackets::AchievementNotify::Deserialize(RakNet::BitStream& bitstream) {
bitstream.IgnoreBytes(13); bitstream.IgnoreBytes(13);
VALIDATE_READ(bitstream.Read(targetPlayerName)); VALIDATE_READ(bitstream.Read(earnerName));
bitstream.IgnoreBytes(15); bitstream.IgnoreBytes(15);
VALIDATE_READ(bitstream.Read(missionEmailID)); VALIDATE_READ(bitstream.Read(missionEmailID));
VALIDATE_READ(bitstream.Read(earningPlayerID)); VALIDATE_READ(bitstream.Read(earningPlayerID));
VALIDATE_READ(bitstream.Read(earnerName)); VALIDATE_READ(bitstream.Read(targetPlayerName));
return true; return true;
} }