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Fix racing imagination loss on death (#1006)
* Fix imagination on death * Fix defaults * Fix visuals
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@@ -31,7 +31,8 @@ namespace GameMessages {
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void SendPlayerAllowedRespawn(LWOOBJID entityID, bool doNotPromptRespawn, const SystemAddress& systemAddress);
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void SendInvalidZoneTransferList(Entity* entity, const SystemAddress& sysAddr, const std::u16string& feedbackURL, const std::u16string& invalidMapTransferList, bool feedbackOnExit, bool feedbackOnInvalidTransfer);
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void SendKnockback(const LWOOBJID& objectID, const LWOOBJID& caster, const LWOOBJID& originator, int knockBackTimeMS, const NiPoint3& vector);
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// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.VehicleStopBoost.html
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void SendVehicleStopBoost(Entity* targetEntity, const SystemAddress& playerSysAddr, bool affectPassive);
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void SendStartArrangingWithItem(
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Entity* entity,
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const SystemAddress& sysAddr,
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@@ -125,6 +126,9 @@ namespace GameMessages {
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void HandleUnUseModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendStartCelebrationEffect(Entity* entity, const SystemAddress& sysAddr, int celebrationID);
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// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.SetResurrectRestoreValues.html
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void SendSetResurrectRestoreValues(Entity* targetEntity, int32_t armorRestore, int32_t healthRestore, int32_t imaginationRestore);
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/**
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* Sends a message to an Entity to smash itself, but not delete or destroy itself from the world
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*
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