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https://github.com/DarkflameUniverse/DarkflameServer.git
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Fix racing imagination loss on death (#1006)
* Fix imagination on death * Fix defaults * Fix visuals
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@@ -4396,6 +4396,36 @@ void GameMessages::SendRacingResetPlayerToLastReset(LWOOBJID objectId, LWOOBJID
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SEND_PACKET;
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}
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void GameMessages::SendVehicleStopBoost(Entity* targetEntity, const SystemAddress& playerSysAddr, bool affectPassive) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(targetEntity->GetObjectID());
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bitStream.Write(GAME_MSG::GAME_MSG_VEHICLE_STOP_BOOST);
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bitStream.Write(affectPassive);
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SEND_PACKET_BROADCAST;
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}
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void GameMessages::SendSetResurrectRestoreValues(Entity* targetEntity, int32_t armorRestore, int32_t healthRestore, int32_t imaginationRestore) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(targetEntity->GetObjectID());
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bitStream.Write(GAME_MSG::GAME_MSG_SET_RESURRECT_RESTORE_VALUES);
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bitStream.Write(armorRestore != -1);
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if (armorRestore != -1) bitStream.Write(armorRestore);
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bitStream.Write(healthRestore != -1);
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if (healthRestore != -1) bitStream.Write(healthRestore);
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bitStream.Write(imaginationRestore != -1);
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if (imaginationRestore != -1) bitStream.Write(imaginationRestore);
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SEND_PACKET_BROADCAST;
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}
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void GameMessages::SendNotifyRacingClient(LWOOBJID objectId, int32_t eventType, int32_t param1, LWOOBJID paramObj, std::u16string paramStr, LWOOBJID singleClient, const SystemAddress& sysAddr) {
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CBITSTREAM;
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@@ -31,7 +31,8 @@ namespace GameMessages {
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void SendPlayerAllowedRespawn(LWOOBJID entityID, bool doNotPromptRespawn, const SystemAddress& systemAddress);
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void SendInvalidZoneTransferList(Entity* entity, const SystemAddress& sysAddr, const std::u16string& feedbackURL, const std::u16string& invalidMapTransferList, bool feedbackOnExit, bool feedbackOnInvalidTransfer);
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void SendKnockback(const LWOOBJID& objectID, const LWOOBJID& caster, const LWOOBJID& originator, int knockBackTimeMS, const NiPoint3& vector);
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// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.VehicleStopBoost.html
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void SendVehicleStopBoost(Entity* targetEntity, const SystemAddress& playerSysAddr, bool affectPassive);
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void SendStartArrangingWithItem(
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Entity* entity,
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const SystemAddress& sysAddr,
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@@ -125,6 +126,9 @@ namespace GameMessages {
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void HandleUnUseModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendStartCelebrationEffect(Entity* entity, const SystemAddress& sysAddr, int celebrationID);
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// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.SetResurrectRestoreValues.html
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void SendSetResurrectRestoreValues(Entity* targetEntity, int32_t armorRestore, int32_t healthRestore, int32_t imaginationRestore);
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/**
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* Sends a message to an Entity to smash itself, but not delete or destroy itself from the world
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*
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