fix: imaginite not being taken when starting shooting gallery (#1823)

This commit is contained in:
David Markowitz
2025-06-23 00:07:52 -07:00
committed by GitHub
parent 3c244cce27
commit 48e3471831
5 changed files with 15 additions and 12 deletions

View File

@@ -50,6 +50,8 @@ void NjMonastryBossInstance::OnPlayerLoaded(Entity* self, Entity* player) {
// Join the player in the activity
UpdatePlayer(self, player->GetObjectID());
TakeActivityCost(self, player->GetObjectID());
// Buff the player
auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {