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fix: imaginite not being taken when starting shooting gallery (#1823)
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@@ -50,6 +50,8 @@ void NjMonastryBossInstance::OnPlayerLoaded(Entity* self, Entity* player) {
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// Join the player in the activity
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UpdatePlayer(self, player->GetObjectID());
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TakeActivityCost(self, player->GetObjectID());
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// Buff the player
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auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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