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fix: imaginite not being taken when starting shooting gallery (#1823)
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@@ -2,11 +2,9 @@
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#include "EntityManager.h"
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#include "ScriptedActivityComponent.h"
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ShootingGalleryComponent::ShootingGalleryComponent(Entity* parent) : Component(parent) {
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ShootingGalleryComponent::ShootingGalleryComponent(Entity* parent, int32_t activityID) : ActivityComponent(parent, activityID) {
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}
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ShootingGalleryComponent::~ShootingGalleryComponent() = default;
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void ShootingGalleryComponent::SetStaticParams(const StaticShootingGalleryParams& params) {
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m_StaticParams = params;
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}
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