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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-24 05:30:11 +00:00
more misc work
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@@ -1321,7 +1321,7 @@ void HandlePacket(Packet* packet) {
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if (chatDisabled) {
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ChatPackets::MessageFailure().Send(packet->systemAddress);
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} else {
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auto chatMessage = ClientPackets::HandleChatMessage(packet);
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ChatPackets::WorldChatMessage inChatMessage;
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// TODO: Find a good home for the logic in this case.
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User* user = UserManager::Instance()->GetUser(packet->systemAddress);
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if (!user) {
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@@ -1342,15 +1342,12 @@ void HandlePacket(Packet* packet) {
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std::string sMessage = GeneralUtils::UTF16ToWTF8(chatMessage.message);
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LOG("%s: %s", playerName.c_str(), sMessage.c_str());
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//(packet->systemAddress, chatMessage.chatChannel, playerName, user->GetLoggedInChar(), isMythran, chatMessage.message);
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ChatPackets::ChatMessage outChatMessage;
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outChatMessage.chatChannel = chatMessage.chatChannel;
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outChatMessage.message = chatMessage.message;
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outChatMessage.senderMythran = isMythran;
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outChatMessage.senderName = playerName;
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outChatMessage.playerObjectID = user->GetLoggedInChar();
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outChatMessage.Send(packet->systemAddress);
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outChatMessage.Broadcast();
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{
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// TODO: make it so we don't write this manually, but instead use a proper read and writes
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