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	more misc work
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		| @@ -1321,7 +1321,7 @@ void HandlePacket(Packet* packet) { | ||||
| 		if (chatDisabled) { | ||||
| 			ChatPackets::MessageFailure().Send(packet->systemAddress); | ||||
| 		} else { | ||||
| 			auto chatMessage = ClientPackets::HandleChatMessage(packet); | ||||
| 			ChatPackets::WorldChatMessage inChatMessage; | ||||
| 			// TODO: Find a good home for the logic in this case. | ||||
| 			User* user = UserManager::Instance()->GetUser(packet->systemAddress); | ||||
| 			if (!user) { | ||||
| @@ -1342,15 +1342,12 @@ void HandlePacket(Packet* packet) { | ||||
|  | ||||
| 			std::string sMessage = GeneralUtils::UTF16ToWTF8(chatMessage.message); | ||||
| 			LOG("%s: %s", playerName.c_str(), sMessage.c_str()); | ||||
| 			//(packet->systemAddress, chatMessage.chatChannel, playerName, user->GetLoggedInChar(), isMythran, chatMessage.message); | ||||
|  | ||||
| 			ChatPackets::ChatMessage outChatMessage;  | ||||
| 			outChatMessage.chatChannel = chatMessage.chatChannel; | ||||
| 			outChatMessage.message = chatMessage.message; | ||||
| 			outChatMessage.senderMythran = isMythran; | ||||
| 			outChatMessage.senderName = playerName; | ||||
| 			outChatMessage.playerObjectID = user->GetLoggedInChar(); | ||||
| 			outChatMessage.Send(packet->systemAddress); | ||||
| 			 | ||||
| 			outChatMessage.Broadcast(); | ||||
|  | ||||
| 			{ | ||||
| 				// TODO: make it so we don't write this manually, but instead use a proper read and writes | ||||
|   | ||||
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	 Aaron Kimbre
					Aaron Kimbre