feat: add messaging system for manager and add example usage to Loot (#1837)

tested that loot still drops at the entities position
This commit is contained in:
David Markowitz
2025-06-29 00:22:41 -07:00
committed by GitHub
parent c697f8ad97
commit 48510b7315
22 changed files with 62 additions and 32 deletions

View File

@@ -29,7 +29,7 @@ void ScriptedPowerupSpawner::OnTimerDone(Entity* self, std::string message) {
renderComponent->PlayEffect(0, u"cast", "N_cast");
}
Loot::DropLoot(owner, self, drops, 0, 0);
Loot::DropLoot(owner, self->GetObjectID(), drops, 0, 0);
}
// Increment the current cycle