feat: add messaging system for manager and add example usage to Loot (#1837)

tested that loot still drops at the entities position
This commit is contained in:
David Markowitz
2025-06-29 00:22:41 -07:00
committed by GitHub
parent c697f8ad97
commit 48510b7315
22 changed files with 62 additions and 32 deletions

View File

@@ -13,7 +13,7 @@ void GrowingFlower::OnSkillEventFired(Entity* self, Entity* target, const std::s
const auto mission1 = self->GetVar<int32_t>(u"missionID");
const auto mission2 = self->GetVar<int32_t>(u"missionID2");
Loot::DropActivityLoot(target, self, self->GetLOT(), 0);
Loot::DropActivityLoot(target, self->GetObjectID(), self->GetLOT(), 0);
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {