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feat: add messaging system for manager and add example usage to Loot (#1837)
tested that loot still drops at the entities position
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@@ -45,7 +45,7 @@ BootyDigServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string
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if (renderComponent != nullptr)
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renderComponent->PlayEffect(7730, u"cast", "bootyshine");
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Loot::DropLoot(player, self, 231, 75, 75);
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Loot::DropLoot(player, self->GetObjectID(), 231, 75, 75);
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}
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}
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} else if (args == "ChestDead") {
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