mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
feat: add messaging system for manager and add example usage to Loot (#1837)
tested that loot still drops at the entities position
This commit is contained in:
@@ -33,10 +33,10 @@ void TreasureChestDragonServer::OnUse(Entity* self, Entity* user) {
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if (memberObject == nullptr) continue;
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Loot::DropActivityLoot(memberObject, self, scriptedActivityComponent->GetActivityID(), rating);
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Loot::DropActivityLoot(memberObject, self->GetObjectID(), scriptedActivityComponent->GetActivityID(), rating);
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}
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} else {
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Loot::DropActivityLoot(user, self, scriptedActivityComponent->GetActivityID(), rating);
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Loot::DropActivityLoot(user, self->GetObjectID(), scriptedActivityComponent->GetActivityID(), rating);
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}
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self->Smash(self->GetObjectID());
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@@ -45,7 +45,7 @@ BootyDigServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string
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if (renderComponent != nullptr)
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renderComponent->PlayEffect(7730, u"cast", "bootyshine");
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Loot::DropLoot(player, self, 231, 75, 75);
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Loot::DropLoot(player, self->GetObjectID(), 231, 75, 75);
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}
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}
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} else if (args == "ChestDead") {
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@@ -22,7 +22,7 @@ void BaseInteractDropLootServer::BaseUse(Entity* self, Entity* user) {
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self->SetNetworkVar(u"bInUse", true);
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Loot::DropLoot(user, self, lootMatrix, 0, 0);
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Loot::DropLoot(user, self->GetObjectID(), lootMatrix, 0, 0);
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self->AddCallbackTimer(cooldownTime, [this, self]() {
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self->SetNetworkVar(u"bInUse", false);
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@@ -13,7 +13,7 @@ void GrowingFlower::OnSkillEventFired(Entity* self, Entity* target, const std::s
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const auto mission1 = self->GetVar<int32_t>(u"missionID");
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const auto mission2 = self->GetVar<int32_t>(u"missionID2");
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Loot::DropActivityLoot(target, self, self->GetLOT(), 0);
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Loot::DropActivityLoot(target, self->GetObjectID(), self->GetLOT(), 0);
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auto* missionComponent = target->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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@@ -23,7 +23,7 @@ void WishingWellServer::OnUse(Entity* self, Entity* user) {
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Loot::DropActivityLoot(
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user,
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self,
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self->GetObjectID(),
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static_cast<uint32_t>(scriptedActivity->GetActivityID()),
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GeneralUtils::GenerateRandomNumber<int32_t>(1, 1000)
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);
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@@ -6,7 +6,7 @@
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#include "eTerminateType.h"
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void VeMissionConsole::OnUse(Entity* self, Entity* user) {
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Loot::DropActivityLoot(user, self, 12551);
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Loot::DropActivityLoot(user, self->GetObjectID(), 12551);
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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if (inventoryComponent != nullptr) {
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@@ -14,6 +14,6 @@ void NjDragonEmblemChestServer::OnUse(Entity* self, Entity* user) {
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auto* destroyable = self->GetComponent<DestroyableComponent>();
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if (destroyable != nullptr) {
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Loot::DropLoot(user, self, destroyable->GetLootMatrixID(), 0, 0);
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Loot::DropLoot(user, self->GetObjectID(), destroyable->GetLootMatrixID(), 0, 0);
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}
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}
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@@ -27,7 +27,7 @@ void MinigameTreasureChestServer::OnUse(Entity* self, Entity* user) {
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if (self->GetLOT() == frakjawChestId) activityRating = team->members.size();
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Loot::DropActivityLoot(teamMember, self, sac->GetActivityID(), activityRating);
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Loot::DropActivityLoot(teamMember, self->GetObjectID(), sac->GetActivityID(), activityRating);
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}
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}
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} else {
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@@ -35,7 +35,7 @@ void MinigameTreasureChestServer::OnUse(Entity* self, Entity* user) {
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if (self->GetLOT() == frakjawChestId) activityRating = 1;
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Loot::DropActivityLoot(user, self, sac->GetActivityID(), activityRating);
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Loot::DropActivityLoot(user, self->GetObjectID(), sac->GetActivityID(), activityRating);
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}
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sac->PlayerRemove(user->GetObjectID());
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@@ -72,7 +72,7 @@ void ActivityManager::StopActivity(Entity* self, const LWOOBJID playerID, const
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SetActivityValue(self, playerID, 1, value1);
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SetActivityValue(self, playerID, 2, value2);
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Loot::GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
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Loot::GiveActivityLoot(player, self->GetObjectID(), gameID, CalculateActivityRating(self, playerID));
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if (sac != nullptr) {
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sac->PlayerRemove(player->GetObjectID());
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@@ -29,7 +29,7 @@ void ScriptedPowerupSpawner::OnTimerDone(Entity* self, std::string message) {
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renderComponent->PlayEffect(0, u"cast", "N_cast");
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}
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Loot::DropLoot(owner, self, drops, 0, 0);
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Loot::DropLoot(owner, self->GetObjectID(), drops, 0, 0);
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}
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// Increment the current cycle
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@@ -11,7 +11,7 @@ void AgPicnicBlanket::OnUse(Entity* self, Entity* user) {
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self->SetVar<bool>(u"active", true);
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auto lootTable = std::unordered_map<LOT, int32_t>{ {935, 3} };
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Loot::DropLoot(user, self, lootTable, 0, 0);
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Loot::DropLoot(user, self->GetObjectID(), lootTable, 0, 0);
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self->AddCallbackTimer(5.0f, [self]() {
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self->SetVar<bool>(u"active", false);
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@@ -572,7 +572,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
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missionComponent->Progress(eMissionTaskType::ACTIVITY, m_CannonLot, 0, "", self->GetVar<int32_t>(TotalScoreVariable));
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}
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Loot::GiveActivityLoot(player, self, GetGameID(self), self->GetVar<int32_t>(TotalScoreVariable));
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Loot::GiveActivityLoot(player, self->GetObjectID(), GetGameID(self), self->GetVar<int32_t>(TotalScoreVariable));
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SaveScore(self, player->GetObjectID(),
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static_cast<float>(self->GetVar<int32_t>(TotalScoreVariable)), static_cast<float>(self->GetVar<uint32_t>(MaxStreakVariable)), percentage);
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