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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-11 15:27:07 +00:00
use class enums
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@ -111,7 +111,7 @@ void PetComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpd
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outBitStream.Write1(); // Always serialize as dirty for now
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outBitStream.Write<uint32_t>(m_Flags);
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outBitStream.Write(m_Flags);
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outBitStream.Write(tamed ? m_Ability : ePetAbilityType::Invalid); // Something with the overhead icon?
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const bool interacting = m_Interaction != LWOOBJID_EMPTY;
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@ -324,7 +324,7 @@ void PetComponent::OnUse(Entity* originator) {
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GameMessages::SendNotifyPetTamingPuzzleSelected(originator->GetObjectID(), bricks, originator->GetSystemAddress());
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m_Tamer = originator->GetObjectID();
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SetFlag(IDLE, UNKNOWN4); //SetStatus(5);
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SetFlag(PetFlag::IDLE, PetFlag::UNKNOWN4); //SetStatus(5);
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currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
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@ -354,7 +354,7 @@ void PetComponent::Update(float deltaTime) {
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ClientFailTamingMinigame(); // TODO: This is not despawning the built model correctly
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}
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if (HasFlag(SPAWNING)) OnSpawn();
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if (HasFlag(PetFlag::SPAWNING)) OnSpawn();
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// Handle pet AI states
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switch (m_State) {
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@ -521,7 +521,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
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missionComponent->Progress(eMissionTaskType::PET_TAMING, m_Parent->GetLOT());
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}
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SetOnlyFlag(IDLE);
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SetOnlyFlag(PetFlag::IDLE);
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auto* const characterComponent = tamer->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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@ -634,7 +634,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
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currentActivities.erase(m_Tamer);
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SetOnlyFlag(TAMEABLE); //SetStatus(PetFlag::TAMEABLE);
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SetOnlyFlag(PetFlag::TAMEABLE); //SetStatus(PetFlag::TAMEABLE);
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m_Tamer = LWOOBJID_EMPTY;
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m_Timer = 0;
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@ -685,7 +685,7 @@ void PetComponent::ClientFailTamingMinigame() {
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currentActivities.erase(m_Tamer);
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SetOnlyFlag(TAMEABLE); //SetStatus(PetFlag::TAMEABLE);
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SetOnlyFlag(PetFlag::TAMEABLE); //SetStatus(PetFlag::TAMEABLE);
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m_Tamer = LWOOBJID_EMPTY;
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m_Timer = 0;
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@ -750,12 +750,12 @@ void PetComponent::OnSpawn() {
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//SetOnlyFlag(IDLE); //SetStatus(PetFlag::NONE);
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SetPetAiState(PetAiState::follow);
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} else {
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SetFlag(TAMEABLE);
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SetFlag(PetFlag::TAMEABLE);
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SetPetAiState(PetAiState::idle);
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}
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SetFlag(IDLE);
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UnsetFlag(SPAWNING);
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SetFlag(PetFlag::IDLE);
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UnsetFlag(PetFlag::SPAWNING);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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@ -874,7 +874,7 @@ void PetComponent::StopInteract(bool bDontSerialize) {
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SetInteractType(PetInteractType::none);
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SetAbility(petAbility);
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SetPetAiState(PetAiState::follow);
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SetOnlyFlag(IDLE);
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SetOnlyFlag(PetFlag::IDLE);
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SetIsReadyToInteract(false);
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SetIsHandlingInteraction(false); // Needed?
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m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
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@ -897,8 +897,8 @@ void PetComponent::SetupInteractBouncer() {
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const auto petAbility = ePetAbilityType::JumpOnObject;
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SetAbility(petAbility);
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UnsetFlag(IDLE);
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SetFlag(ON_SWITCH, NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
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UnsetFlag(PetFlag::IDLE);
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SetFlag(PetFlag::ON_SWITCH, PetFlag::NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
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LOG_DEBUG("m_Flags = %d", m_Flags);
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Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures
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@ -962,7 +962,7 @@ void PetComponent::HandleInteractBouncer() {
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RenderComponent::PlayAnimation(petSwitchEntity, u"launch"); //u"engaged"); //TODO: Check if the timing on this is right
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// TODO: Need to freeze player movement until the bounce begins!
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Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, PetEmote::ActivateSwitch, true); // Plays 'jump on switch' animation
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Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, GeneralUtils::CastUnderlyingType(PetEmote::ActivateSwitch), true); // Plays 'jump on switch' animation
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StopInteract();
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}
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m_Timer += 0.5f;
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@ -977,8 +977,8 @@ void PetComponent::SetupInteractTreasureDig() {
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const auto petAbility = ePetAbilityType::DigAtPosition;
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SetAbility(petAbility);
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UnsetFlag(IDLE);
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SetFlag(ON_SWITCH, NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
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UnsetFlag(PetFlag::IDLE);
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SetFlag(PetFlag::ON_SWITCH, PetFlag::NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
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LOG_DEBUG("m_Flags = %d", m_Flags);
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Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures
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@ -1010,12 +1010,12 @@ void PetComponent::StartInteractTreasureDig() {
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Game::entityManager->SerializeEntity(user);
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SetIsHandlingInteraction(true);
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UnsetFlag(ON_SWITCH, NOT_WAITING); // TODO: FIND THE CORRECT STATUS TO USE HERE
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SetFlag(IDLE);
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UnsetFlag(PetFlag::ON_SWITCH, PetFlag::NOT_WAITING); // TODO: FIND THE CORRECT STATUS TO USE HERE
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SetFlag(PetFlag::IDLE);
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LOG_DEBUG("StartInteractTreasureDig() m_Flags = %d", m_Flags);
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Game::entityManager->SerializeEntity(m_Parent);
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Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, PetEmote::DigTreasure, true); // Plays 'dig' animation
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Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, GeneralUtils::CastUnderlyingType(PetEmote::DigTreasure), true); // Plays 'dig' animation
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m_Timer = 2.0f;
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}
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@ -1036,7 +1036,7 @@ void PetComponent::HandleInteractTreasureDig() {
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}
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if (m_TimerBounce <= 0.0f) {
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Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, PetEmote::Bounce, true); // Plays 'bounce' animation
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Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, GeneralUtils::CastUnderlyingType(PetEmote::Bounce), true); // Plays 'bounce' animation
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m_TimerBounce = 1.0f;
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}
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@ -1060,7 +1060,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) { //
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auto* const owner = GetOwner();
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if (!owner) return;
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SetFlag(SPAWNING);
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SetFlag(PetFlag::SPAWNING);
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auto databaseData = inventoryComponent->GetDatabasePet(m_DatabaseId);
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@ -26,7 +26,7 @@ enum class PetAiState : uint8_t {
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/*
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* The type of object the pet is interacting with
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*/
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enum PetInteractType : uint8_t {
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enum class PetInteractType : uint8_t {
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none, // Not interacting
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treasure, // Treasure dig
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bouncer // Bouncer switch
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@ -35,7 +35,7 @@ enum PetInteractType : uint8_t {
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/**
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* The flags governing the status of the pet: Governs the icon above their head and the interactions available
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*/
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enum PetFlag : uint32_t {
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enum class PetFlag : uint32_t {
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NONE,
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IDLE = 1 << 0, //0x01 - Seems to be "idle," which the game doesn't differentiate from "follow"
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UNKNOWN2 = 1 << 1, //0x02,
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@ -49,14 +49,36 @@ enum PetFlag : uint32_t {
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TAMEABLE = 1 << 26 //0x4000000
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};
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/*
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132 = 128 + 4
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/**
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* Define bitwise operators for PetFlag (TODO: Encapsulate into proper class)
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*/
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constexpr PetFlag operator|(const PetFlag lhs, const PetFlag rhs) {
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using underlying_type = std::underlying_type_t<PetFlag>;
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return static_cast<PetFlag>(static_cast<underlying_type>(lhs) | static_cast<underlying_type>(rhs));
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}
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constexpr PetFlag& operator|=(PetFlag& lhs, const PetFlag rhs) {
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return lhs = lhs | rhs;
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}
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constexpr PetFlag operator&(const PetFlag lhs, const PetFlag rhs) {
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using underlying_type = std::underlying_type_t<PetFlag>;
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return static_cast<PetFlag>(static_cast<underlying_type>(lhs) & static_cast<underlying_type>(rhs));
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}
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constexpr PetFlag& operator&=(PetFlag& lhs, const PetFlag rhs) {
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return lhs = lhs & rhs;
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}
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constexpr PetFlag operator~(const PetFlag flag) {
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using underlying_type = std::underlying_type_t<PetFlag>;
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return static_cast<PetFlag>(~static_cast<underlying_type>(flag));
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}
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/**
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* The pet emote animation ids that can used in PetComponent::Command()
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*/
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enum PetEmote : int32_t {
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enum class PetEmote : int32_t {
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ActivateSwitch = 201,
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DigTreasure,
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Bounce
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@ -96,42 +118,52 @@ public:
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/**
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* Gets the AI state of the pet
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*/
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PetAiState GetPetAiState() { return m_State; };
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PetAiState GetPetAiState() const { return m_State; }
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/**
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* Sets one or more pet flags
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* @param flag PetFlag(s) to set
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*/
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template <typename... varArg>
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void SetFlag(varArg... flag) { m_Flags |= (static_cast<uint32_t>(flag) | ...); };
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void SetFlag(varArg... flag) {
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m_Flags |= (flag | ...);
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}
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/**
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* Sets the pet to ONLY have the specified flag(s), clearing all others
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* @param flag PetFlag(s) to set exclusively
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*/
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template <typename... varArg>
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void SetOnlyFlag(varArg... flag) { m_Flags = (static_cast<uint32_t>(flag) | ...); };
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void SetOnlyFlag(varArg... flag) {
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m_Flags = (flag | ...);
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}
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/**
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* Unsets one or more pet flags
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* @param flag PetFlag(s) to unset
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*/
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template <typename... varArg>
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void UnsetFlag(varArg... flag) { m_Flags &= ~(static_cast<uint32_t>(flag) | ...); };
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void UnsetFlag(varArg... flag) {
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m_Flags &= ~(flag | ...);
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}
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/**
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* Returns true if the pet has all the specified flag(s)
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* @param flag PetFlag(s) to check
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*/
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template <typename... varArg>
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const bool HasFlag(varArg... flag) { return (m_Flags & (static_cast<uint32_t>(flag) | ...)) == (static_cast<uint32_t>(flag) | ...); };
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bool HasFlag(varArg... flag) const {
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return (m_Flags & (flag | ...)) == (flag | ...);
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}
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/**
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* Returns true if the pet has ONLY the specified flag(s)
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* @param flag PetFlag(s) to check if the pet has exclusively
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*/
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template <typename... varArg>
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const bool HasOnlyFlag(varArg... flag) { return m_Flags == (static_cast<uint32_t>(flag) | ...); };
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bool HasOnlyFlag(varArg... flag) const {
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return m_Flags == (flag | ...);
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}
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/**
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* Governs the pet update loop
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@ -526,7 +558,7 @@ private:
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/**
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* The current flags of the pet (e.g. tamable, tamed, etc).
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*/
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uint32_t m_Flags;
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PetFlag m_Flags;
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/**
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* The current state of the pet AI
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@ -732,7 +732,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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petComponent->SetFlag(petFlag);
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std::u16string msg = u"Set pet flag to " + (GeneralUtils::to_u16string(petFlag));
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std::u16string msg = u"Set pet flag to " + (GeneralUtils::to_u16string(GeneralUtils::CastUnderlyingType(petFlag)));
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ChatPackets::SendSystemMessage(sysAddr, msg);
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}
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@ -32,6 +32,8 @@ protected:
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};
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TEST_F(PetTest, PlacementNewAddComponentTest) {
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using enum PetFlag;
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// Test adding component
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ASSERT_NE(petComponent, nullptr);
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baseEntity->AddComponent<PetComponent>(1);
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@ -48,6 +50,8 @@ TEST_F(PetTest, PlacementNewAddComponentTest) {
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* Test bitset pet flags
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*/
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TEST_F(PetTest, PetComponentFlagTest) {
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using enum PetFlag;
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// Test setting and reading single flags, exclusively
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petComponent->SetOnlyFlag(NONE);
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ASSERT_TRUE(petComponent->HasOnlyFlag(NONE));
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