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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-11-03 14:11:56 +00:00
use class enums
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@@ -111,7 +111,7 @@ void PetComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpd
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outBitStream.Write1(); // Always serialize as dirty for now
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outBitStream.Write<uint32_t>(m_Flags);
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outBitStream.Write(m_Flags);
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outBitStream.Write(tamed ? m_Ability : ePetAbilityType::Invalid); // Something with the overhead icon?
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const bool interacting = m_Interaction != LWOOBJID_EMPTY;
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@@ -324,7 +324,7 @@ void PetComponent::OnUse(Entity* originator) {
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GameMessages::SendNotifyPetTamingPuzzleSelected(originator->GetObjectID(), bricks, originator->GetSystemAddress());
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m_Tamer = originator->GetObjectID();
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SetFlag(IDLE, UNKNOWN4); //SetStatus(5);
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SetFlag(PetFlag::IDLE, PetFlag::UNKNOWN4); //SetStatus(5);
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currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
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@@ -354,7 +354,7 @@ void PetComponent::Update(float deltaTime) {
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ClientFailTamingMinigame(); // TODO: This is not despawning the built model correctly
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}
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if (HasFlag(SPAWNING)) OnSpawn();
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if (HasFlag(PetFlag::SPAWNING)) OnSpawn();
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// Handle pet AI states
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switch (m_State) {
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@@ -521,7 +521,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
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missionComponent->Progress(eMissionTaskType::PET_TAMING, m_Parent->GetLOT());
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}
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SetOnlyFlag(IDLE);
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SetOnlyFlag(PetFlag::IDLE);
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auto* const characterComponent = tamer->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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@@ -634,7 +634,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
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currentActivities.erase(m_Tamer);
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SetOnlyFlag(TAMEABLE); //SetStatus(PetFlag::TAMEABLE);
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SetOnlyFlag(PetFlag::TAMEABLE); //SetStatus(PetFlag::TAMEABLE);
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m_Tamer = LWOOBJID_EMPTY;
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m_Timer = 0;
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@@ -685,7 +685,7 @@ void PetComponent::ClientFailTamingMinigame() {
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currentActivities.erase(m_Tamer);
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SetOnlyFlag(TAMEABLE); //SetStatus(PetFlag::TAMEABLE);
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SetOnlyFlag(PetFlag::TAMEABLE); //SetStatus(PetFlag::TAMEABLE);
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m_Tamer = LWOOBJID_EMPTY;
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m_Timer = 0;
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@@ -750,12 +750,12 @@ void PetComponent::OnSpawn() {
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//SetOnlyFlag(IDLE); //SetStatus(PetFlag::NONE);
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SetPetAiState(PetAiState::follow);
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} else {
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SetFlag(TAMEABLE);
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SetFlag(PetFlag::TAMEABLE);
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SetPetAiState(PetAiState::idle);
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}
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SetFlag(IDLE);
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UnsetFlag(SPAWNING);
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SetFlag(PetFlag::IDLE);
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UnsetFlag(PetFlag::SPAWNING);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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@@ -874,7 +874,7 @@ void PetComponent::StopInteract(bool bDontSerialize) {
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SetInteractType(PetInteractType::none);
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SetAbility(petAbility);
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SetPetAiState(PetAiState::follow);
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SetOnlyFlag(IDLE);
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SetOnlyFlag(PetFlag::IDLE);
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SetIsReadyToInteract(false);
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SetIsHandlingInteraction(false); // Needed?
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m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
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@@ -897,8 +897,8 @@ void PetComponent::SetupInteractBouncer() {
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const auto petAbility = ePetAbilityType::JumpOnObject;
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SetAbility(petAbility);
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UnsetFlag(IDLE);
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SetFlag(ON_SWITCH, NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
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UnsetFlag(PetFlag::IDLE);
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SetFlag(PetFlag::ON_SWITCH, PetFlag::NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
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LOG_DEBUG("m_Flags = %d", m_Flags);
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Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures
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@@ -962,7 +962,7 @@ void PetComponent::HandleInteractBouncer() {
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RenderComponent::PlayAnimation(petSwitchEntity, u"launch"); //u"engaged"); //TODO: Check if the timing on this is right
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// TODO: Need to freeze player movement until the bounce begins!
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Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, PetEmote::ActivateSwitch, true); // Plays 'jump on switch' animation
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Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, GeneralUtils::CastUnderlyingType(PetEmote::ActivateSwitch), true); // Plays 'jump on switch' animation
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StopInteract();
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}
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m_Timer += 0.5f;
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@@ -977,8 +977,8 @@ void PetComponent::SetupInteractTreasureDig() {
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const auto petAbility = ePetAbilityType::DigAtPosition;
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SetAbility(petAbility);
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UnsetFlag(IDLE);
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SetFlag(ON_SWITCH, NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
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UnsetFlag(PetFlag::IDLE);
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SetFlag(PetFlag::ON_SWITCH, PetFlag::NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
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LOG_DEBUG("m_Flags = %d", m_Flags);
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Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures
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@@ -1010,12 +1010,12 @@ void PetComponent::StartInteractTreasureDig() {
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Game::entityManager->SerializeEntity(user);
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SetIsHandlingInteraction(true);
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UnsetFlag(ON_SWITCH, NOT_WAITING); // TODO: FIND THE CORRECT STATUS TO USE HERE
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SetFlag(IDLE);
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UnsetFlag(PetFlag::ON_SWITCH, PetFlag::NOT_WAITING); // TODO: FIND THE CORRECT STATUS TO USE HERE
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SetFlag(PetFlag::IDLE);
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LOG_DEBUG("StartInteractTreasureDig() m_Flags = %d", m_Flags);
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Game::entityManager->SerializeEntity(m_Parent);
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Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, PetEmote::DigTreasure, true); // Plays 'dig' animation
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Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, GeneralUtils::CastUnderlyingType(PetEmote::DigTreasure), true); // Plays 'dig' animation
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m_Timer = 2.0f;
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}
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@@ -1036,7 +1036,7 @@ void PetComponent::HandleInteractTreasureDig() {
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}
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if (m_TimerBounce <= 0.0f) {
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Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, PetEmote::Bounce, true); // Plays 'bounce' animation
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Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, GeneralUtils::CastUnderlyingType(PetEmote::Bounce), true); // Plays 'bounce' animation
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m_TimerBounce = 1.0f;
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}
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@@ -1060,7 +1060,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) { //
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auto* const owner = GetOwner();
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if (!owner) return;
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SetFlag(SPAWNING);
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SetFlag(PetFlag::SPAWNING);
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auto databaseData = inventoryComponent->GetDatabasePet(m_DatabaseId);
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