mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-15 20:48:26 +00:00
Move empty definitions to header
This commit is contained in:
@@ -14,7 +14,7 @@ namespace RakNet {
|
||||
class Component {
|
||||
public:
|
||||
Component(Entity* owningEntity);
|
||||
virtual ~Component();
|
||||
virtual ~Component() {};
|
||||
|
||||
/**
|
||||
* Gets the owner of this component
|
||||
@@ -26,45 +26,45 @@ public:
|
||||
* Event called when this component is being used, e.g. when some entity interacted with it
|
||||
* @param originator
|
||||
*/
|
||||
virtual void OnUse(Entity* originator);
|
||||
virtual void OnUse(Entity* originator) {};
|
||||
|
||||
/**
|
||||
* Save data from this componennt to character XML
|
||||
* @param doc the document to write data to
|
||||
*/
|
||||
virtual void UpdateXml(tinyxml2::XMLDocument* doc);
|
||||
virtual void UpdateXml(tinyxml2::XMLDocument* doc) {};
|
||||
|
||||
/**
|
||||
* Load base data for this component from character XML
|
||||
* @param doc the document to read data from
|
||||
*/
|
||||
virtual void LoadFromXml(tinyxml2::XMLDocument* doc);
|
||||
virtual void LoadFromXml(tinyxml2::XMLDocument* doc) {};
|
||||
|
||||
/**
|
||||
* Call after you have newed the component to initialize it
|
||||
*/
|
||||
virtual void Startup();
|
||||
virtual void Startup() {};
|
||||
|
||||
/**
|
||||
* Updates the component in the game loop
|
||||
* @param deltaTime time passed since last update
|
||||
*/
|
||||
virtual void Update(float deltaTime);
|
||||
virtual void Update(float deltaTime) {};
|
||||
|
||||
/**
|
||||
* Loads the data of this component from the luz/lvl configuration
|
||||
*/
|
||||
virtual void LoadConfigData();
|
||||
virtual void LoadConfigData() {};
|
||||
|
||||
/**
|
||||
* Loads the data of this component from the cdclient database
|
||||
*/
|
||||
virtual void LoadTemplateData();
|
||||
virtual void LoadTemplateData() {};
|
||||
|
||||
/**
|
||||
* Serializes the component for delivery to the client(s)
|
||||
*/
|
||||
virtual void Serialize(RakNet::BitStream* bitStream, bool isConstruction = false);
|
||||
virtual void Serialize(RakNet::BitStream* bitStream, bool isConstruction = false) {};
|
||||
protected:
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user