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@@ -104,7 +104,7 @@ void Zone::LoadZoneIntoMemory() {
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for (const Path& path : m_Paths) {
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if (path.pathType != PathType::Spawner) continue;
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SpawnerInfo info{};
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for (int i = 0; i < path.pathWaypoints.size(); i++) {
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for (size_t i = 0; i < path.pathWaypoints.size(); i++) {
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const auto& waypoint = path.pathWaypoints[i];
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SpawnerNode* node = new SpawnerNode();
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node->position = waypoint.position;
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