fully define guidl ranks

more testing with the guild list
This commit is contained in:
Aaron Kimbre
2023-11-23 06:48:55 -06:00
parent a4bf11502f
commit 4722c1fdea
3 changed files with 20 additions and 9 deletions

View File

@@ -724,21 +724,32 @@ void ChatPacketHandler::HandleGuildGetAll(Packet* packet){
bitStream.Write<uint32_t>(69);
bitStream.Write<uint32_t>(0);
bitStream.Write<uint32_t>(1);
bitStream.Write<uint8_t>(0);
bitStream.Write<uint8_t>(members.size());
bitStream.Write<unsigned short>(0);
bitStream.Write<unsigned short>(2); // Size
//Member data
bitStream.Write1();
bitStream.Write1();
bitStream.Write<uint16_t>(1200);
bitStream.Write<uint16_t>(1);
bitStream.Write<uint16_t>(1);
bitStream.Write<uint32_t>(1);
bitStream.Write<uint32_t>(1);
bitStream.Write<unsigned short>(1);
bitStream.Write(LUWString(player->playerName, 25));
bitStream.Write<wchar_t>(0); //???
bitStream.Write0();
bitStream.Write0();
bitStream.Write<uint16_t>(1200);
bitStream.Write<uint16_t>(1);
bitStream.Write<uint32_t>(1);
bitStream.Write<uint32_t>(1);
bitStream.Write<unsigned short>(1);
bitStream.Write(LUWString(player->playerName, 25));
bitStream.Write<uint8_t>(0); //???
bitStream.Write<wchar_t>(0); //???
SystemAddress sysAddr = packet->systemAddress;
SEND_PACKET;
LOG("Send GUILD DATA");
}
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {