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fully define guidl ranks
more testing with the guild list
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@@ -724,21 +724,32 @@ void ChatPacketHandler::HandleGuildGetAll(Packet* packet){
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bitStream.Write<uint32_t>(69);
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bitStream.Write<uint32_t>(0);
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bitStream.Write<uint32_t>(1);
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint8_t>(members.size());
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bitStream.Write<unsigned short>(0);
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bitStream.Write<unsigned short>(2); // Size
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//Member data
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bitStream.Write1();
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bitStream.Write1();
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bitStream.Write<uint16_t>(1200);
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bitStream.Write<uint16_t>(1);
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bitStream.Write<uint16_t>(1);
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bitStream.Write<uint32_t>(1);
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bitStream.Write<uint32_t>(1);
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bitStream.Write<unsigned short>(1);
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bitStream.Write(LUWString(player->playerName, 25));
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bitStream.Write<wchar_t>(0); //???
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bitStream.Write0();
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bitStream.Write0();
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bitStream.Write<uint16_t>(1200);
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bitStream.Write<uint16_t>(1);
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bitStream.Write<uint32_t>(1);
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bitStream.Write<uint32_t>(1);
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bitStream.Write<unsigned short>(1);
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bitStream.Write(LUWString(player->playerName, 25));
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bitStream.Write<uint8_t>(0); //???
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bitStream.Write<wchar_t>(0); //???
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SystemAddress sysAddr = packet->systemAddress;
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SEND_PACKET;
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LOG("Send GUILD DATA");
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}
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void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
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