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feat(ugc): processing totals on the UGC page; no shared icon preset for player models
- IUgc::GetUgcProcessTotals sums what the UGC server made, for models and for car and rocket builds: count, time spent (and how many are timed), CPU time, average and slowest, average and most memory (estimate), bricks, triangles and triangles saved (models whose count before hidden face removal is known). /api/ugc returns them as totals and the UGC page shows a card for each kind. Parity tested. - Player models no longer have a shared icon preset: every one is a different size and shape, so its icon is fitted to it from the settings. The UGC server ignores a kind:model preset, the dashboard refuses to save one, and the icon editor hides the type buttons for models. One model's own icon values still work. Car and rocket build types keep theirs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -683,7 +683,11 @@ nlohmann::json UgcProcessor::Status() const {
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UgcIconParams::Values UgcProcessor::IconValues(const std::string& kind, const std::string& itemTarget) {
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UgcIconParams::Values values;
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if (const auto preset = Database::Get()->GetUgcIconSettings(UgcIconParams::KindTarget(kind))) values = UgcIconParams::Parse(*preset);
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// Player models have no shared preset: every one is a different size and shape, so each is fitted to the icon from
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// the defaults, and only its own settings change it. Cars and rockets of a build type share a preset.
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if (kind != UgcIconParams::ModelKind()) {
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if (const auto preset = Database::Get()->GetUgcIconSettings(UgcIconParams::KindTarget(kind))) values = UgcIconParams::Parse(*preset);
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}
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if (const auto own = Database::Get()->GetUgcIconSettings(itemTarget)) {
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for (const auto& [key, value] : UgcIconParams::Parse(*own)) values[key] = value;
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}
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