Merge branch 'main' into save_data

This commit is contained in:
David Markowitz
2024-07-04 22:58:50 -07:00
32 changed files with 412 additions and 22 deletions

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@@ -23,6 +23,7 @@
#include "IActivityLog.h"
#include "IIgnoreList.h"
#include "IAccountsRewardCodes.h"
#include "IBehaviors.h"
namespace sql {
class Statement;
@@ -40,7 +41,8 @@ class GameDatabase :
public IMail, public ICommandLog, public IPlayerCheatDetections, public IBugReports,
public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList {
public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
public IBehaviors {
public:
virtual ~GameDatabase() = default;
// TODO: These should be made private.

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@@ -0,0 +1,22 @@
#ifndef IBEHAVIORS_H
#define IBEHAVIORS_H
#include <cstdint>
#include "dCommonVars.h"
class IBehaviors {
public:
struct Info {
int32_t behaviorId{};
uint32_t characterId{};
std::string behaviorInfo;
};
// This Add also takes care of updating if it exists.
virtual void AddBehavior(const Info& info) = 0;
virtual std::string GetBehavior(const int32_t behaviorId) = 0;
virtual void RemoveBehavior(const int32_t behaviorId) = 0;
};
#endif //!IBEHAVIORS_H

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@@ -1,6 +1,7 @@
#ifndef __IPROPERTIESCONTENTS__H__
#define __IPROPERTIESCONTENTS__H__
#include <array>
#include <cstdint>
#include <string_view>
@@ -16,6 +17,7 @@ public:
LWOOBJID id{};
LOT lot{};
uint32_t ugcId{};
std::array<int32_t, 5> behaviors{};
};
// Inserts a new UGC model into the database.
@@ -32,7 +34,7 @@ public:
virtual void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) = 0;
// Update the model position and rotation for the given property id.
virtual void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) = 0;
virtual void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) = 0;
// Remove the model for the given property id.
virtual void RemoveModel(const LWOOBJID& modelId) = 0;

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@@ -74,7 +74,7 @@ public:
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
void RemoveUnreferencedUgcModels() override;
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) override;
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
void RemoveModel(const LWOOBJID& modelId) override;
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
void InsertNewBugReport(const IBugReports::Info& info) override;
@@ -108,6 +108,9 @@ public:
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
void AddBehavior(const IBehaviors::Info& info) override;
std::string GetBehavior(const int32_t behaviorId) override;
void RemoveBehavior(const int32_t characterId) override;
private:
// Generic query functions that can be used for any query.

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@@ -0,0 +1,19 @@
#include "IBehaviors.h"
#include "MySQLDatabase.h"
void MySQLDatabase::AddBehavior(const IBehaviors::Info& info) {
ExecuteInsert(
"INSERT INTO behaviors (behavior_info, character_id, behavior_id) VALUES (?, ?, ?) ON DUPLICATE KEY UPDATE behavior_info = ?",
info.behaviorInfo, info.characterId, info.behaviorId, info.behaviorInfo
);
}
void MySQLDatabase::RemoveBehavior(const int32_t behaviorId) {
ExecuteDelete("DELETE FROM behaviors WHERE behavior_id = ?", behaviorId);
}
std::string MySQLDatabase::GetBehavior(const int32_t behaviorId) {
auto result = ExecuteSelect("SELECT behavior_info FROM behaviors WHERE behavior_id = ?", behaviorId);
return result->next() ? result->getString("behavior_info").c_str() : "";
}

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@@ -2,6 +2,7 @@ set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
"Accounts.cpp"
"AccountsRewardCodes.cpp"
"ActivityLog.cpp"
"Behaviors.cpp"
"BugReports.cpp"
"CharInfo.cpp"
"CharXml.cpp"

View File

@@ -1,7 +1,10 @@
#include "MySQLDatabase.h"
std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
auto result = ExecuteSelect("SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id FROM properties_contents WHERE property_id = ?;", propertyId);
auto result = ExecuteSelect(
"SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id, "
"behavior_1, behavior_2, behavior_3, behavior_4, behavior_5 "
"FROM properties_contents WHERE property_id = ?;", propertyId);
std::vector<IPropertyContents::Model> toReturn;
toReturn.reserve(result->rowsCount());
@@ -17,6 +20,12 @@ std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWO
model.rotation.y = result->getFloat("ry");
model.rotation.z = result->getFloat("rz");
model.ugcId = result->getUInt64("ugc_id");
model.behaviors[0] = result->getInt("behavior_1");
model.behaviors[1] = result->getInt("behavior_2");
model.behaviors[2] = result->getInt("behavior_3");
model.behaviors[3] = result->getInt("behavior_4");
model.behaviors[4] = result->getInt("behavior_5");
toReturn.push_back(std::move(model));
}
return toReturn;
@@ -32,21 +41,23 @@ void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPr
model.id, propertyId, model.ugcId == 0 ? std::nullopt : std::optional(model.ugcId), static_cast<uint32_t>(model.lot),
model.position.x, model.position.y, model.position.z, model.rotation.x, model.rotation.y, model.rotation.z, model.rotation.w,
name, "", // Model description. TODO implement this.
0, // behavior 1. TODO implement this.
0, // behavior 2. TODO implement this.
0, // behavior 3. TODO implement this.
0, // behavior 4. TODO implement this.
0 // behavior 5. TODO implement this.
model.behaviors[0], // behavior 1
model.behaviors[1], // behavior 2
model.behaviors[2], // behavior 3
model.behaviors[3], // behavior 4
model.behaviors[4] // behavior 5
);
} catch (sql::SQLException& e) {
LOG("Error inserting new property model: %s", e.what());
}
}
void MySQLDatabase::UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) {
void MySQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
ExecuteUpdate(
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ? WHERE id = ?;",
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w, propertyId);
"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w,
behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first, propertyId);
}
void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {