mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
Add Unimplemented GameMessages (#662)
This commit is contained in:
parent
74bca38253
commit
45a7dbdadd
@ -535,6 +535,10 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CONTROL_BEHAVIOR:
|
||||
GameMessages::HandleControlBehaviors(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PROPERTY_ENTRANCE_SYNC:
|
||||
GameMessages::HandlePropertyEntranceSync(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
@ -2420,6 +2420,42 @@ void GameMessages::HandleBBBLoadItemRequest(RakNet::BitStream* inStream, Entity*
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void GameMessages::SendSmash(Entity* entity, float force, float ghostOpacity, LWOOBJID killerID, bool ignoreObjectVisibility) {
|
||||
CBITSTREAM
|
||||
CMSGHEADER
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_SMASH);
|
||||
|
||||
bitStream.Write(ignoreObjectVisibility);
|
||||
bitStream.Write(force);
|
||||
bitStream.Write(ghostOpacity);
|
||||
bitStream.Write(killerID);
|
||||
|
||||
SEND_PACKET_BROADCAST
|
||||
}
|
||||
|
||||
void GameMessages::SendUnSmash(Entity* entity, LWOOBJID builderID, float duration) {
|
||||
CBITSTREAM
|
||||
CMSGHEADER
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_UNSMASH);
|
||||
|
||||
bitStream.Write(builderID != LWOOBJID_EMPTY);
|
||||
if (builderID != LWOOBJID_EMPTY) bitStream.Write(builderID);
|
||||
|
||||
bitStream.Write(duration != 3.0f);
|
||||
if (duration != 3.0f) bitStream.Write(duration);
|
||||
|
||||
SEND_PACKET_BROADCAST
|
||||
}
|
||||
|
||||
void GameMessages::HandleControlBehaviors(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
// TODO
|
||||
Game::logger->Log("GameMessages", "Recieved Control Behavior GameMessage, but property behaviors are unimplemented.\n");
|
||||
}
|
||||
|
||||
void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
/*
|
||||
___ ___
|
||||
|
@ -122,6 +122,39 @@ namespace GameMessages {
|
||||
|
||||
void SendStartCelebrationEffect(Entity* entity, const SystemAddress& sysAddr, int celebrationID);
|
||||
|
||||
/**
|
||||
* Sends a message to an Entity to smash itself, but not delete or destroy itself from the world
|
||||
*
|
||||
* @param entity The Entity that will smash itself into bricks
|
||||
* @param force The force the Entity will be smashed with
|
||||
* @param ghostOpacity The ghosting opacity of the smashed Entity
|
||||
* @param killerID The Entity that invoked the smash, if none exists, this should be LWOOBJID_EMPTY
|
||||
* @param ignoreObjectVisibility Whether or not to ignore the objects visibility
|
||||
*/
|
||||
void SendSmash(Entity* entity, float force, float ghostOpacity, LWOOBJID killerID, bool ignoreObjectVisibility = false);
|
||||
|
||||
/**
|
||||
* Sends a message to an Entity to UnSmash itself (aka rebuild itself over a duration)
|
||||
*
|
||||
* @param entity The Entity that will UnSmash itself
|
||||
* @param builderID The Entity that invoked the build (LWOOBJID_EMPTY if none exists or invoked the rebuild)
|
||||
* @param duration The duration for the Entity to rebuild over. 3 seconds by default
|
||||
*/
|
||||
void SendUnSmash(Entity* entity, LWOOBJID builderID = LWOOBJID_EMPTY, float duration = 3.0f);
|
||||
|
||||
/**
|
||||
* @brief This GameMessage is the one that handles all of the property behavior incoming messages from the client.
|
||||
*
|
||||
* The GameMessage struct can be located here https://lcdruniverse.org/lu_packets/lu_packets/world/gm/server/struct.ControlBehaviors.html
|
||||
* For information on the AMF3 format can be found here https://rtmp.veriskope.com/pdf/amf3-file-format-spec.pdf
|
||||
* For any questions regarding AMF3 you can contact EmosewaMC on GitHub
|
||||
*
|
||||
* @param inStream The incoming data sent from the client
|
||||
* @param entity The Entity that sent the message
|
||||
* @param sysAddr The SystemAddress that sent the message
|
||||
*/
|
||||
void HandleControlBehaviors(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
// Rails stuff
|
||||
void SendSetRailMovement(const LWOOBJID& objectID, bool pathGoForward, std::u16string pathName, uint32_t pathStart,
|
||||
const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
|
||||
|
@ -274,6 +274,7 @@ enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_REQUEST_DIE = 38,
|
||||
GAME_MSG_PLAY_EMOTE = 41,
|
||||
GAME_MSG_PLAY_ANIMATION = 43,
|
||||
GAME_MSG_CONTROL_BEHAVIOR = 48,
|
||||
GAME_MSG_SET_NAME = 72,
|
||||
GAME_MSG_ECHO_START_SKILL = 118,
|
||||
GAME_MSG_START_SKILL = 119,
|
||||
@ -345,6 +346,8 @@ enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_DISPLAY_MESSAGE_BOX = 529,
|
||||
GAME_MSG_MESSAGE_BOX_RESPOND = 530,
|
||||
GAME_MSG_CHOICE_BOX_RESPOND = 531,
|
||||
GAME_MSG_SMASH = 537,
|
||||
GAME_MSG_UNSMASH = 538,
|
||||
GAME_MSG_SET_SHOOTING_GALLERY_RETICULE_EFFECT = 548,
|
||||
GAME_MSG_PLACE_MODEL_RESPONSE = 0x223,
|
||||
GAME_MSG_SET_JET_PACK_MODE = 561,
|
||||
|
Loading…
Reference in New Issue
Block a user