mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-10 14:53:43 +00:00
fix(level): find a scene file's chunks and sections as the client does
SceneLoader::ReadLvlFile (1.10.64):
- chunked files: the file info chunk starts the file and gives where
the environment, object and particle chunks start, 0 for none
(DoLvlChunk, ReadLvlChunk1000); the reader walked the chunks one after
another by their sizes instead;
- older files: the editor settings are a u32 size and that many bytes
(SceneLoader::ReadEditorSettings, skipped by size); the reader took
them for a u32 and then a count of 12 byte points;
- older files before version 3 have no objects for the client ("Level
file is unsupported").
LevelFile now does the same. Every scene file on disk reads the same
objects as before.
Check in game: every world spawns its objects as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -62,6 +62,7 @@ struct LevelFile {
|
||||
void Read(std::istream& file);
|
||||
|
||||
private:
|
||||
static ChunkHeader ReadChunkHeader(std::istream& file, uint32_t start);
|
||||
void ReadFileInfoChunk(std::istream& file, ChunkHeader& header);
|
||||
void ReadSceneObjectDataChunk(std::istream& file, uint32_t version);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user