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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 23:17:28 +00:00
Fix three-part names coming across as INVALID with custom client path
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parent
afb97a81b5
commit
4569f62100
@ -20,6 +20,7 @@
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#include "Entity.h"
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#include "EntityManager.h"
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#include "SkillComponent.h"
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#include "AssetManager.h"
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UserManager* UserManager::m_Address = nullptr;
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@ -32,43 +33,59 @@ inline void StripCR(std::string& str) {
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}
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void UserManager::Initialize() {
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std::string firstNamePath = "./res/names/minifigname_first.txt";
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std::string middleNamePath = "./res/names/minifigname_middle.txt";
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std::string lastNamePath = "./res/names/minifigname_last.txt";
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std::string line;
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std::fstream fnFile(firstNamePath, std::ios::in);
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std::fstream mnFile(middleNamePath, std::ios::in);
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std::fstream lnFile(lastNamePath, std::ios::in);
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while (std::getline(fnFile, line, '\n')) {
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AssetMemoryBuffer fnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_first.txt");
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if (!fnBuff.m_Success) {
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Game::logger->Log("UserManager", "Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_first.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
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}
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std::istream fnStream = std::istream(&fnBuff);
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while (std::getline(fnStream, line, '\n')) {
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std::string name = line;
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StripCR(name);
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m_FirstNames.push_back(name);
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}
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fnBuff.close();
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while (std::getline(mnFile, line, '\n')) {
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AssetMemoryBuffer mnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_middle.txt");
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if (!mnBuff.m_Success) {
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Game::logger->Log("UserManager", "Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_middle.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
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}
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std::istream mnStream = std::istream(&mnBuff);
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while (std::getline(mnStream, line, '\n')) {
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std::string name = line;
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StripCR(name);
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m_MiddleNames.push_back(name);
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}
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mnBuff.close();
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while (std::getline(lnFile, line, '\n')) {
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AssetMemoryBuffer lnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_last.txt");
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if (!lnBuff.m_Success) {
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Game::logger->Log("UserManager", "Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_last.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
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}
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std::istream lnStream = std::istream(&lnBuff);
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while (std::getline(lnStream, line, '\n')) {
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std::string name = line;
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StripCR(name);
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m_LastNames.push_back(name);
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}
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fnFile.close();
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mnFile.close();
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lnFile.close();
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lnBuff.close();
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//Load our pre-approved names:
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std::fstream chatList("./res/chatplus_en_us.txt", std::ios::in);
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while (std::getline(chatList, line, '\n')) {
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AssetMemoryBuffer chatListBuff = Game::assetManager->GetFileAsBuffer("chatplus_en_us.txt");
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if (!chatListBuff.m_Success) {
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Game::logger->Log("UserManager", "Failed to load %s", (Game::assetManager->GetResPath() / "names/chatplus_en_us.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing chat whitelist file.");
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}
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std::istream chatListStream = std::istream(&chatListBuff);
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while (std::getline(chatListStream, line, '\n')) {
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StripCR(line);
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m_PreapprovedNames.push_back(line);
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}
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chatListBuff.close();
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}
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UserManager::~UserManager() {
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